Texture forming
# include & ltstdio.h & gt

# Definition number 10

Structure data {int valueint seat} D[NUM], Dtmp

void main()

{

int i,j,k;

Printf ("Enter %d integers:", num);

for(I = 0; I & ltNUMD[i]. seat=i++)scanf("%d ",& ampD[i]。 Value);

Printf ("Original data order: \n")

for(I = 0; I & ltNUMi++) printf("%d ",D[i]. Value);

for(I = 0; I< numi++)//I < NUM = = & gtwri & LTE it as I < num-1doesn't improve much efficiency, because the last inner loop is 0 steps, so write Num directly, which saves the trouble of programming.

for(j = 0; j & ltNUM- 1-I; J++)// Simple is to bubble directly. For a few orders of magnitude, the efficiency of simple algorithm is not much different from that of advanced algorithm.

If(D[j]. Value & gtD[j+ 1]. Value)

{

Dtmp.value = D[j]。 Value; D[j]。 value=D[j+ 1]。 Value; D[j+ 1]。 value = Dtmp.value

Dtmp.seat = D[j]。 Seats; D[j]。 seat=D[j+ 1]。 Seats; D[j+ 1]。 seat = Dtmp.seat

}

Printf ("sort data: \ n");

for(I = 0; I & ltNUMi++) printf("%d[%d] ",D[i]. Value, D[i]. Seats);

}