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Ask about the current situation of Korean interstellar professionalism!
I have summed it up for a long time, hoping it will be useful to you. Extra points, hehe

The professionalization of StarCraft in Korea has lasted for 5, 6 and 7 years, and its development has matured. At present, there are about 300 registered professional interstellar players in Korea. According to The Wall Street Journal, excellent professional players can earn hundreds of thousands of dollars a year. According to Korean economic standards, their income is very considerable. . Now the finals of Korean professional competitions will even attract tens of thousands of spectators.

1。 South Korea now has *** 12 professional teams, and the number of amateur teams is countless.

Number of professional players in line

Air force ACE 10

CJ Entus CJ 22

eSTRO 22

Hanbit Star 26

KTF magic KTF 27

Lekaff Oz 20

MBCGame Hero MBC 22

OnGameNet SPARKYZ 26

Samsung Khan 25

SK telecom T 1 2 1

STX soul STX 27

We made Fox 20.

If you want to be a professional e-sports player in Korea, you must go through an amateur-semi-professional-professional process (except for outstanding players).

Most professional players in StarCraft belong to a certain team. Each team has its own unique logo (such as competition uniforms), which has strong cohesion. At the same time, the unified work and rest management of the team also ensures the players' good competitive state and high-level competitive state.

Professional players usually have different schedules from ordinary people. For example, a queue, get up at 10 in the morning, then eat, wash and practice until 1 1. Professional characteristics determine that the career is short, the competition is cruel, and the players will practice very hard. Amateurs want to enter the industry and often practice until the early hours of the morning. So it is not easy to be a professional player in Korea. You need to put up with boredom that ordinary people can't stand. When the game is regarded as a profession, it is not just fun.

2。 Korean star personal professional alliance

Abbreviations:

-

MBC = MBC Game, one of the organizers of two major professional leagues in Korea.

MSL = MBC Star League (MBC Top Star League)

MML = MBC minor league (MBC two-star league is now renamed MSL survivor).

Minor league preliminaries (MBC Samsung Alliance)

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OGN = Ongamenet, one of the organizers of two major professional leagues in Korea.

OSL = OGN Star League

ODL = OGN Duel League (ongamenet2 Second Star League is now renamed ODL Phase II).

OCL = Ogn Challenge League (Ongamenet level III Star League, now renamed ODL Phase I)

Challenge league preliminaries (Ongamenet Star League)

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Number ranking of champions and runners-up in individual leagues

Nada (t): 13 crown 7 subfamily

Iloveov (t): 8 crowns and 3 subfamilies.

Boxer (t): 7 crowns and 8 subfamilies

Savior (z): 7 crowns and 5 subclasses.

Yellow (z): 6 crowns and 8 subfamilies.

July (z): 4 crowns and 3 subfamilies

Subi (p): 4 crowns 1 subfamily

Heat (z): 3 crowns and 4 subgroups.

Nal _ ra (p): 3 crowns and 3 subfamilies

Zaidong (z): 3 kronor

Garimto (p): 3 kronor

Xepylos (t): 3 crowns

Chojja (z): 2 crowns and 3 subfamilies

Gorush (z): 2 crowns 1 subfamily

Mumyung (z): 2 crowns 1 subfamily

Grrrr (p): 2 crowns 1 subfamily

Reach (p): 1 crown 4 subfamily

Oddysay (t): 1 crown 3 subfamily

Midas (t): 1 crown 2 subfamily

Ocean (t): 1 crown 1 subfamily

Inttherain (p): 1 crown 1 subfamily

Kingdom (p): 1 crown 1 subfamily

Anytime (p): 1 crown 1 subfamily

Foru (p): 1 crown 1 subfamily

Jinnam (z): 1 crown 1 subfamily

Skelton (z): 1 crown 1 subfamily

Taewoo (z): 1 crown 1 subfamily

3。 draft

South Korea's way of selecting professional players is very similar to the draft mode of American NBA basketball league. Professional clubs get the right of selection according to the league results of the previous year, and clubs with poor league results can get the priority of selection.

South Korea's e-sports league is very formal, and South Korea's professional league is more professional. All the information of professional and semi-professional players is registered on the official website of Korean e-sports, which also facilitates the selection of talents by Korean professional clubs. To become a professional e-sports player in Korea, you must go through an amateur-semi-professional-professional process.

As the most important professional e-sports league in Korea, StarCraft's league attracts the highest attention, so the draft of StarCraft is also the most standardized and strict. Being able to qualify as a semi-professional player is already a great thing in Korea. Even if you can't get the qualification of professional player in the future, people with semi-professional player qualification certificate are also an important weight when choosing a university in the future. Such semi-professional players enjoy the same preferential treatment as domestic sports players or liberal arts students, and even players with excellent grades can not take scholarships.

4。 The aging of Korean professional players is very serious.

Age of the four most popular professional players in 2008:

Stork: 1988 August 3rd 19

Soapy:198911310/8.

Zaidong: 1990 0 19 10/8

Mind:199110/0/03/00/6

Flash:1992 July 5 15

Not long ago, Flash won the Bacchus OSL final on March 15, 2008, setting a record for the youngest champion in the history of professional league and the shortest time for the OSL final.

5。 People who have to talk about it-Star Emperor Slayer' _' Boxer Lin

He is a member of the WCG Hall of Fame, the champion of the WCG Star Group for two consecutive times, the person of the year in Korea (such honors are usually selected by famous politicians and scholars), and a star player who has changed people's traditional view of the game because of his "doing nothing" (including salary, bonus and advertising) and his annual income easily exceeded one million dollars.

Korean Star Professional League is the Terran player who has entered the finals the most times, participated in the competitions the most times and won the highest percentage. In Korea, his popularity is no less than that of top entertainment circles and traditional sports stars. He has millions of fans and hundreds of commemorative websites all over the world. He owns a brand chain Internet cafe named after himself, a brand mouse and a brand candy. His appearance can increase the ratings of live e-sports competitions by 30%. In the StarCraft game, he created countless brilliant myths, legends, tactics and operational skills of his own. SLayerS'_'BoxeR has achieved the ultimate in professional e-sports, and no one can beat him.

A person who is completely equivalent to Jordan in the hearts of star fans and basketball fans. Yes, he's the Terran Emperor-boxer, the Caretaker.

In the Star Decade, it can be said that without Boxer, the process of Star will completely lose its present glory, or become extremely incomplete, because it is his efforts that have turned Star into a game that countless teenagers are addicted to, and he is also a witness of Star from desolation to prosperity. It was he and his "enemy" who gradually interpreted the glory of interstellar today.

Individual competition statistics:

Official warfare 414233/18156.28%

Including informal war 883 52 1/362 59%

TVZ 238/ 13 1 64.5%

TVP 155/ 124 55.6%

TVT 126/ 106 54.3%

Main honors:

The first Q champion in 2000

200 1 Game 3 -Q Champion

200 1 hanbitsoft OSL champion

200 1 coca-cola OSL champion

200 1 WCG champion

Sky OSL 2006 54 38+0 runner-up

The first KPGA champion in 2002

Sky OSL runner-up in 2002

2002 WCG champion

KTEC KPGA was runner-up in 2003.

In 2003, Olympus OSL Company won the third place.

Won the second place in OSL in 2004.

Runner-up of SO 1 OSL in 2005

Top 8 OSL New Korea in 2005~2006

Top 16 of the first season of OSL in new Korea in 2006