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Three-dimensional reconstruction of human body (5) —— Brief introduction of human posture reconstruction methods
Three-dimensional human posture reconstruction usually refers to the use of external devices to restore three-dimensional human posture. Compared with dense geometric figures of human body, human skeleton is a compact expression of human posture. This paper mainly introduces posture reconstruction based on human bones.

At present, there are mature 3D pose reconstruction solutions in the industry, that is, contact motion capture systems, such as the famous optical motion capture system Vicon (Figure 1). Firstly, special optical markers are attached to key parts of the human body (such as human joints), and multiple special motion capture cameras can detect the marker points in real time from different angles. Then accurately calculate the spatial coordinates of the marker points according to the triangulation principle, and then calculate the joint angle of the human skeleton by using the inverse kinematics (IK) algorithm. Contact motion capture is difficult to be used by ordinary consumers because of the limitations of scenes and equipment and the high price. Therefore, researchers have turned their attention to low-cost, non-contact unmarked motion reconstruction technology. This paper mainly introduces the work of attitude reconstruction using monocular RGB camera or RGB camera in recent years.

Attitude reconstruction based on monocular RGB-D camera

Three-dimensional pose reconstruction methods based on RGB-D can be divided into two categories, such as joint angle. All the above work has been trained under strong supervision. Because the training data is collected in a controlled environment, it is usually difficult to generalize the training model to natural scenes.

In order to improve the generalization ability of the model, some works try to use weak supervision to supervise the images in natural scenes, such as using domain discriminator or model fitting [76] to upgrade them to three-dimensional space.

Martinez et al [62] designed a simple but effective fully connected network structure, which takes two-dimensional joint position as input and outputs three-dimensional joint position, as shown in Figure 2.

Subsequently, Zhao et al. [75] proposed to capture the topological correlation between human joint points (such as human symmetry) by using the semantic map superposition module, which further improved the accuracy of 3D pose reconstruction. However, mapping from two-dimensional pose to three-dimensional pose is a fuzzy problem, because multiple three-dimensional poses can project the same two-dimensional pose [77]. Some recent work attempts to increase more prior knowledge to reduce ambiguity [78-80].

All the above work belongs to discriminant model, and the predicted 3D joint position may not conform to human anatomical constraints (such as not satisfying symmetry and unreasonable bone length ratio) or kinematic constraints (the joint angle exceeds the limit). Mehta et al [63] fitted the human skeleton template to the predicted two-dimensional and three-dimensional joint positions, and proposed the first real-time three-dimensional posture reconstruction system VNect based on RGB camera, and obtained more accurate posture reconstruction results. As shown in figure 3.

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