Number sub-method: to confirm the final result, first clear all the dead children on both sides of the disk, and then calculate the sum of one child (all children and surrounding points are added, and the children and points are the same, counting by children), with half of the empty points on both sides and one point as a child. If it exceeds 180 1/2 (the sum of local numbers equals the sum of this number), you win. Posting () is usually used in games, which can be calculated according to examples.
Numbering method: The final game determines that the one with more empty points surrounded by both sides wins. During the whole game, one's own dead son needs to be filled back in the area surrounded by one's own (surrounded empty point). Usually games are calculated according to the purpose of posting and examples.
Introduction to Go: Complete Songs
Introduction to Go Songs I. Rules of Go
* chessboard, square 19, 36 1 cross point
* Black and white, black goes first, and black wins after 185.
* intersection, gas interlinked, gas exhausted chess death is the most natural.
* In case of robbery, stop to prevent the global shape from reappearing.
Introduction to Go Songs II. play chess
The key to the connection of chess games is to get there first, and the break point of attack and defense is the key.
If you climb long, if you jump, if you run every two or three times.
Holding a group is stupid, and stretching at chess is efficient.
If there is a battle to eat, always defend it, and the weak enemy is strong and I am weak.
Twist ten, one side is longer, and the second and third ends should be pulled together.
To make up the breakpoint, we must first talk about modeling, and then take the two flying tigers apart.
If the shape is scattered, it needs to be reshaped, and the evil shape is dignified and light.
Grab the lead, play chess, jump and fly long.
Be cut off, eat chess tendon, levy cangue to chase it.
You can also abandon it and seek transformation, and avoid playing chess on both sides.
Introduction of Go songs. overall arrangement
* Go around the corner first, then go, with a straw bag in the middle.
* Three-wire grounding, four-way potential, and high-low sealing.
Grab the field, stretch and spread your wings.
Don't squeeze in the wide line, there are two shots.
Seek the root, get ahead, both pinch and tear.
* To occupy the angle, the number of breakups, stars and triangles.
* Second-hand corner, carefree corner, big jump.
* Three-hand angle, star position, star size flying plus small tip
* Edge removal, single removal of two, vertical removal of two, three, three and four.
If it is hanging angle, there are four ways to change the height.
The formula of star taking potential, three places and small eyes changes greatly.
With heavy snow and steep slopes, this village is the most difficult to understand.
Introduction of Go songs. Live or die
Do life and death, find an eye position, narrow your eyes and enlarge your eyes. The first point.
* Two eyes live, chess is safe, and the eyes are clear.
* Straight song three, point, straight song four is a living chess.
* Group four died, Ding four died and Ban five died at five o'clock.
If you die with six fists, you will live with seven. If you have eyes bigger than seven, you are not afraid of killing.
Bend four, rob all dead, * seven dead eight live six corners.
Four corners and six corners, two less gas outside is robbery.
Piggy's mouth is robbed, and there is robbery in the corner of the golden cabinet
Big pig mouth, pull it to death, the hook in the corner is not afraid of being killed.
Go entry song 5, against killing
Be murderous, look carefully, and make it public first.
Public spirit is long, shortness of breath, murderous look who has eyes.
Everyone has eyes, which is better than big eyes. Big eyes must be better than small eyes.
Big eye kill, no beheading, four five five eight six twelve.
If you are not good at chess, find a robbery, disrupt the chess game and find a way out.
Chickens are independent, long-lived, and three sons are long.
Rats steal oil, warblers swallow butterflies, and horns kill skillfully.
Introduction of Go songs. middle piece
Entering the middle plate, the strength is obvious, and it is difficult to penetrate and kill.
It is the key to break down two road points and attack the roots.
Divided into three sides, hit the middle, prance up and down.
Dafei, push back, settle down, over.
It's boring to fly over the edge, play three lines and manage four roads and three branches.
Attack should fly, hold your head, the main point of the situation is Tianwangshan.
Although the appearance is small, it can be shallow and the tip can fly and retreat.
It looks big, needs to enter, and can take root outside to escape.
Touch and lean, you can move, you can play tricks three or two times.
Thai villages and towns are not afraid of thorns, and thorns take root and miss each other.
Introduction to Go Songs VII. Ending
The ending is often calculated, and the ending is often one or two ways.
* Empty one eye, divide it into two eyes, and carry the child to fill in one eye.
Increase or decrease the space, grab three points, the size of the fairy is calculated like this.
Super official, it is a matter of winning or losing, and you have to go when you make the layout.
Double co-pilot, co-pilot, reverse closure and then second officer.
Double pull-back, two-way six, one-way two-eye angle over three
Two empty, you can stretch your legs, the bottom line is four eyes.
First pull two, two, four eyes, two roads, three climbs, four eyes.
Final robbery, negative struggle, sticky robbery, two more eyes.
* Focus on entry-level knowledge
200 sentences of seven-character formula of Go.
To learn Go, we should understand the chess theory clearly and strive for an open space for the next purpose. There are 200 seven-character formulas, and every sentence should be understood by heart.
1, Jinjiao yinbian grass belly 2, three-line dismantling 2 has a foundation 3, and the small-eye flying hook needs to fly rapidly.
4, it is more interesting to seize the opportunity to attack. 5. Small eyes are hung high and supported by three lines. 6. Remember the formula of support and retreat.
7. When the star position is closed or flying, 8. You can also press the length formula. 9. Layout points
10, don't be greedy for small chess, 1 1, the key position of independent investment is good, 12, which is most suitable for P4.
13, set into two parts, match 14, and combine high and low chess 15. Be sure to pull the two ends together.
16, escape and chase 17, twist the cross to the long side 18, good killing.
19, several children will die, please let it go for a while. Once they are gone, there is no aftertaste. 2 1, even the smallest chess should protect them.
22, leptons should be abandoned, 23, it is better to throw a few children first, 24, the first stab takes most of P8' s advantage.
25. Don't hold back four roads. 26. Qizi lived in the border and lost. 27. Go and play big chess.
28, don't waste chess, don't bump into gas, 29, double singles rely on singles, 30, all parties will fly to towns.
3 1, seven deaths and eight activities are common sense. 32. Rolling, packing and collecting are wonderful chess. 33. Going three times and four times will change.
34. Homomorphism is appropriate. 35. Dismantling and forcing are both wide blocks. 36. Forcing the enemy to approach our live chess P 12.
37. Don't weaken the pressure. 38. The purpose of Mingdong is to attack the west. 39. Be comfortable in the early stage and strive for the middle.
40. Be careful that only live chess is blocked, 4 1, and the virtual town is sharp and flexible. 42. Playing chess is inefficient.
43. Surround the air when attacking. 44. Don't live alone. Complement chess. 45. If you can stand, you can stand and make music.
46. More than one son can play chess. 47. 22. Determined to be a dragon. 48. The golden rooster is independent. P 16.
49. Be calm in the middle of the game. 50. Assess the situation and make a plan. 5 1. Don't be greedy if you win.
52. Slow and steady play can win chess. 53. Don't lose heart if you lose. 54. Use the early attack to find weak chess.
55. Stabbing interrupts the use of support points 56. Abandoning one's son to make robbery and borrow gas 57. Provoking disputes more than intelligence.
58, trying to lose the game, turning chess 59, two immortals scrambling to leave 60, closing need to be careful not to care about P20.
6 1, twelve regular layouts 62, China flow and binary star 63, diagonal eyelet 135.
64. Star 33 and double 33 65, homomorphic glitch 66, cosmic flow and diagonal star.
67. Liu Xiaoliu and Xiao Xiaomu. Remember the characteristics of each type. Master the three principles of layout.
70, the empty hanging angle is 7 1, and then occupy the emergency and big field 72, and then open with the trend is the big chess P24.
73. Choose a formula to see the whole situation. 74. Match up, down, left and right. 75.
76. Don't hesitate to get to the point. 77. Identify the enemy's weaknesses and find the root causes. 78. Force the enemy to become a floating chess.
79. The hanging star is pinched by 3380 points, and abandoning the living angle is beneficial to both sides, 8 1, and abandoning the angle is convenient.
82. Recitation of flying formula 83. Two-way support on worry-free corner 84. The test answer is true P28
85. If the enemy is strong, it is advisable to attack shallowly. 86. There should be a way to advance and retreat. 87. Always remember your own breakpoints.
88, timely protection, don't forget 89, live first and then kill the enemy 90, blindly kill and be bullied.
Go seven-character formula two hundred sentences (2)
20 10-08-28 |
9 1, two live chess pieces need not be broken. 92. Friends and neighbors should contact floats. 93. After the game is broken, the enemy will be broken.
94. Don't turn rest into playing chess. 95. Break and twist. 96. Dig and find the fighter P32.
97. Break, grab, break, panic, turn your back and not touch the target.
100, 10 1, 102, and sometimes even wonderful.
103, first look at the robbery 104, pay attention to 105, and play two and get one.
106, beware of hard legs. 107, big eyes to distinguish 108, the law of being dead or alive is recorded in P36.
109, dragon three trilogy can be killed 1 10, dragon three trilogy is a live chess11,and Huasiwuliu can be killed.
1 12, square four is a dead chess 1 13, knife five is a dead chess 1 14, and common chessboard six is a live chess.
1 15, the big pig's mouth was pulled to death, 1 16, the little pig's mouth grabbed the live chess, 1 17, and the four corners grabbed the dead.
1 18, touch the corner board 6 to see the outside air 1 19, the eight-work two-hinge board 120, and the broken song 4 is a dead chess P40.
12 1, surround the enemy with a piece to be killed 122, remember 123 in the way of thinking, and pull and kill.
124, forcing the enemy into the air, 125, trying to rob and kill again, 126, sometimes it's cheaper to do double work.
127, conditions are not ripe 128, don't move, wait for the opportunity 129, and pay attention to the three shoulders.
130, if the side is too long to fly to the enemy, 13 1, 132, P44 must be carefully discarded.
133, the angle of attack must be wide to 134, Tianwushan is the battlefield to 135, and the multi-sub encirclement is flat.
136, beautiful wings, 137, small eyes flying over a clip, 138, there is a difference between a high clip and a low clip.
139, the low pinch flying pressure is more than two points, 140, and the high pinch unwinding or fly-back is 14 1, although the pressure retreat formula can be adopted.
142, holding a son is a bit bad, 143, 144 is stable, P48 is a bit hesitant.
145, small eyes holding two clips high 146, clever use of demon knives is very strict 147, there are six ways to deal with demon knives.
148, the most common is Fei Da 149, and the big jump is 150. In general, Xiao Fei is not suitable for use.
15 1, the outside can go 152, and the inside is a minor disadvantage 153. Fang Shuo stole peaches all the way.
154, it is the most annoying not to plug in. 155, you have to dig and hit 156 before the turtle comes out, but you can't get it back if you use it skillfully.
157, call in time if you don't call 158, don't call two dozen, wait for the opportunity 159. Don't help to trap the air.
160, no game, 16 1, 162, fly back with small eyes high and low clips and external support.
163, avalanche inside out 164, it's a good chess game to eliminate worries 165, if you pull into the death gate, you will always retreat.
166, the tiger's mouth often hits 167, the tiger's mouth is cut off and often jumps 168, and the crane can reach P56 with its legs extended.
169, playing chess in the middle of abdomen is positive 170, and the effect of reducing abdomen twice is low 17 1. The next move is to avoid the car and press back.
172, chess is very powerful all the way, 173, chess is difficult, small and sharp, 174, it is very difficult to walk.
175, the key points for the enemy and me 176, always consider the enemy chess 177, the enemy chess knows how to dance and avoid its front.
178, I'll make up for the enemy's weakness 179, pay attention to crossing the elephant eye 180, and two flights are suitable.
18 1, look at the sign 182 before digging out three roads, and don't forget 183. Three roads are always colliding.
184, sacrifice one's son to make a big profit, 185, the four corners of Go are interesting, 186, life and death change strangely.
187, there is weight in the nail, it is interesting for the mouse to steal oil, and the chess is perfect when it is broken.
190, Xia Zi talked about the sequence of 19 1 successively, Liang Yi Road is full of clever hands, 192, and the supporting clip is dug at P64.
193, single jump 194 anti-stuffy molding, oblique flying profit 195 twice molding, four-way broken virtual jump frequently.
196, a group of breathless nasal tips should be 197, the root of Taiwan Province elephant wins 198, and the rectangular tiger protects the fly.
199, you can't use 200 to send the Buddha to the temple to the end.