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[Warcraft] I have lost confidence in Terran! Help! Help me!
Just for character: write an article about the overall tactics of HUM in 2006.

I have been playing War3 for a year and a half. Through studying many videos, I think we should pay more attention to details when operating HUM.

We should pay more attention to reconnaissance and understanding and grasp tactics. Below I write about the mainstream tactics of HUM in 2006, among which

Including some details that should be paid attention to!

In the past year, all HUM players have been learning the trend of Sky, and SKY has also defeated many top players in the world with this tactic.

The spirit of.

Wave current: The so-called wave current is the rapid excessive musket of 3 infantry and 24 men in the early stage, and the slow cooperation between the suppression hero Naga and the witch in the middle stage.

However, the stealing of breaking the law strongly suppresses NE when the opponent bear is not formed.

Many people have written details and precautions. Personally, there are the following points to pay attention to.

1.3 Infantry 24 Population Upgrade Base: Many players shouted that they used wave stream when playing NE, but from the three houses built in the early stage, it can be seen that he didn't understand it. The key point is that technology is not slower than NE in catching Naga, which provides space for the next process. This technology of 24 people is much faster than the March well of the elves. No less than 2 seconds away from the February Well Wizard.

2. About MF of flow: As far as this subgraph is concerned,

It's clear on TR that the monster at home pulls the militia to assist MF, and then goes to practice another group of 4 1 1. When practicing another group of 4 1 1, we should pay attention to controlling our own water elements and let 4 1 1 attack our first water element, which can prevent the HP of the two water elements from being very low.

TM is to upgrade technology first. After pulling out the militiamen MF and AM, it is obvious that they will practice 3 1 at the door first, and then they will be harassed by the other DH. At this time, I ran away from AM, and when the two copies were upgraded, I pulled the militia MF533 on the double line. At the sAMe time, am can harass the elves in the other family.

Accustomed to internship and employment in TS and EI. If I implement the employment system, the construction time of the third house will definitely be fast! Promise to buy 2 green skins!

3. After grabbing Naga: It is cost-effective to exchange infantry for AC and Naga for Naga in the process of grabbing Naga. As long as NE's technology is delayed, it will be successful. After that, it will be a headache, whether to choose MF or tear down trees. The sky chooses MF. Personally, MF is better. If experienced elves have these two BL positions, it is easy to lose Naga and infantry. I prefer to practice AM to 3 first.

4. Witches and breaking the law: 2. After the book is finished, two farmers will be used to make BR. The first unit does not need to be considered a witch. Whether you are MF or anti-repression, the slow+of this unit can well restrict DH. The witch's slowness must be released manually. When you dare to go to NE's house after AM succeeds to 3, BR is working on breaking the law. Remember to steal it manually like breaking the law. The time of repression is at night.

The above are some details and processes of fighting against the elves. Some things change in the game. You should adapt to the situation in operation.

At the beginning of 2006, there was no tower in Tianliu. Later, with the strength of the white cow, the sky stream was not very strong in the later stage, so there was a new type of sky stream.

Sky flow: For orcs, the so-called sky flow is the beginning of 24 people cooperating with logging farms in the early stage, and calling BM to suppress orcs for the first time in the middle stage. The purpose is to delay the opponent's two skills, and at the same time, four farmers make BR at home to quickly bring out witches and priests. After the replenishment, they carried out a powerful raid with three towers and militia.

The characteristic of this tactic is that the opening of 24 logging farms in the early stage can make you ahead of your opponents in technology! The mid-term suppression delayed the other two technologies, and the subsequent wave of towers made the other white cow unable to form the old cow, and the grade was not high enough!

Pay attention to details:

1. Pre-opening: No matter whether the logging yard is built in the early stage, it must be open to 24 people and 3 feet. Logging is the first time to cooperate with militia MF, not with militia MF. The purpose is simple, quickly upgrade the base. Personally, I think Santa Claus must build it!

2. After AM arrives at 2: Because there are only 3 FTs in the early stage, don't fight the opposite FS or BM after AM arrives at 2. Even if there is water, we will be badly beaten in the case of MF, FS+3 G, which will lead to suppression. You should choose MF at this time. FS wants to harass your home, cooperate with the building and the holy tower, and opponents dare not come in. +0.50000.0000000605 After all, the closer AM is to 3, the better the inhibition.

3. recruit BM to suppress: when you go to ORC's house, you often see that your opponent has just built two buildings. At this time, look at our two buildings, which will be built soon. Psychological self-confidence, the goal is to tear down the opponent's building. At ordinary times, we like to put water elements and pigs in a team and be willing to do their long-range attacks. BM+FT has the opportunity to attack the buildings of the whole team, but has no chance to play FS. FT had to operate and try to avoid the shock wave of the old cow. The operation here should use SHIFT key. If you can stall your opponent's skills, it doesn't matter if you die. After the suppression is successful, I will be very happy when I get home and see a few 2 units. Indeed, we are close to victory. Coming up, rush. (Be sure to pay attention to your own population and don't get stuck in the process of repression)

4. Don't forget 4. The priest should add blood when flushing.

These are some things to pay attention to against orcs and celestial streams!

HUM's biggest progress in 2006 was to give up the original RM and play UD with three books!

Let's talk about some personal views on three dozen UDs:

1. Playing UD depends too much on the map: there is almost no solution to UD on TR (referring to the contest between experts).

MK is very popular recently, but it has its weaknesses. UD can limit the skill of the opponent's hero by adding banshees, and can be rejected. In fact, the key to playing UD is that it is too difficult to dig. So I don't think I should dig on this map, just take the plane with three routes +74.

On TM, SKY prefers to practice in the geological laboratory. When robots are sold, they will buy robots to mine, and MF will be easier. After that, there will be three development routes. Reconnaissance is the most important thing, and the situation of Shuanglei will constantly change according to the opponent's situation. Don't forget the harassment of the rival miners by tanks. In a word, TM is far better than TR.

TS and EI: Choose whether to practice recruiting according to whether your opponent uses ZZ or small G. If you choose small G, practice recruiting. After all, high penetration does great harm to Xiao G. If your opponent ZZ, practice ore separation quickly and then defend the infantry!

2. Hero level distribution: There is nothing to say about this. The main thing to remember is to let your MK and PAL arrive at 3 early, don't let AM get 5, and the other two heroes will return to 2, which will be very unfavorable in the battle!

Playing UD, I personally think the economy is the most important! So it is necessary to mine at the right time!