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How does Substancepainter combine C4D+OC to make late-night bus renderings?
SubstancePainter is a very popular 3D model drawing software, which provides all the tools users need to build 3D materials. Mastering SubstancePainter can quickly draw material maps and easily create real texture rendering effects! For the small partners who are ready to study and study SubstancePainter, it is actually very difficult without systematic and clear learning ideas! Therefore, we provide you with a self-study video tutorial of SubstancePainter. You can learn from the most basic software operation and gradually get started with case practice ~

Substancepainter combined with C4D+OC to make late-night bus rendering method;

1. Select File-Import to import the engineering files made in the previous course into SubstancePainter software. 2. After the import is completed, select the model file and click Bake in the right panel to check the corresponding preset effect. 3. After the adjustment is completed, select the material panel, select the corresponding material ball in the panel and give it to the model directly. 4. Select "Brush Preset" and select "Style" in the preset panel to adjust the filling in the model. 5. Select the layer effect, add a fill effector to the effector, and then set the fill color in the effector panel. 6. Select the layer to copy, and then right-click to set the layer to add a black mask effect. 7. Select the material effect of "Window" and select a transparent material for the model in "Preset". 8. After the material adjustment is completed, click Render to see the effect, and adjust the opacity value of the "window" according to the rendering effect. 9. After the adjustment is completed, select the material panel, select the corresponding material ball in the panel and give it to the model directly. 10. Select the "Bump, Normal" effect of the material, and add the pattern content in the preset file. 1 1. Select a layer effect, add a fill effector to the effector, and set the fill color in the effector panel. 12. Select "Brush preset" and select "Style" in the preset panel to adjust the filling in the model. 13. Load the prepared Map file and adjust the padding in the model. 14. Select the adjusted layer, click Export File, and save the made map file in the specified "folder". 15. Open the "C4D" software, open the material editor panel in the software interface, create a new material ball in the panel, load the mapping file and connect it to the corresponding location. 16. Select the model. In face mode, select some faces to be divided (shortcut key: U+P), as shown in the figure. 17. After adjustment, select some points in the point mode and use the move command to adjust the shape of the model. 18. Select the shader. In the shader panel, we canceled diffusion. In the mirror channel, adjust the color of the shader, and then adjust the index value. 19. Open the material editor panel, load a new material ball selection mapping file in the panel, connect it to the roughness channel, select the adjusted material, hand it over to the model file, then select the material label and modify it into a cube in the projection. 20. Select the adjusted shader, create two RGB colors for the connection, add a mixed effect to the effector, and adjust the connection of the shader. 2 1. Create a new disk in the geometric object, select a yellow point, adjust its size, select a model to adjust its collapse (shortcut key: c), in the face mode, select the middle face, and hold down the CTRL key on the keyboard to adjust its extrusion. 22. Create a new cylinder in the geometric object, and then set the number of segments of the cylinder to select a model to adjust the collapse (shortcut key: c). 23. Select the model, and in online mode, select some lines to adjust chamfering, as shown in the figure. 24. Select the manufactured model, and use the stretch and rotate commands to adjust the shape of the model. 25. After adjustment, select some points in the point mode, and use the zoom and move commands to adjust the shape of the model. 26. Open the Material Editor panel, load a new shader selection map file in the panel and connect it to the Diffusion, Roughness and Normal channels. 27. Select the made "shader" in the surface mode, select the model, directly drag the shader onto the model, then select the model, and adjust the numerical information of length u and length v in the panel. 28. Create ambient light in Octane renderer, open preset library, add HDR file to the sky, and modify the numerical information of exposure, as shown in the figure. 29. In the light panel, select the light, create a new light source, place it in a suitable position, and modify the digital information of power and color. 30. Open the Material Editor panel, uncheck the diffusion in the Material panel, check the light channel, and then adjust the color of the material ball. 3 1. In the light panel, select the light, create a new sheet light source, place it in a suitable position, and modify the numerical information of power and color. 32. According to the rendering effect, select the car material ball and click the "color correction" effect to adjust the numerical information of gamma. 33. Select the octane renderer window and create the OctaneVDB volume effect in the panel. 34. After creation, adjust the size of OctaneVDB volume, and set the numerical information and color information of density in the panel. 35. Open the renderer settings, select the rendering channel in "New Version" and check the option of rendering noise reduction. 36. Choose a camera. According to the effect of "real-time rendering", select "filter preset" on the camera imaging panel. All right, friends! About "How does Substancepainter combine C4D+OC to render late-night bus?" Let's share so much today, I hope it will be helpful for your SubstancePainter learning operation! Learning SubstancePainter software well is of great help to the production of 3D materials! If you are preparing for study and research, I hope you don't miss the systematic video course, which will get twice the result with half the effort! To learn SubstancePainter, click: