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Detailed explanation of sword and home archer
Bian Xiao brought a detailed explanation about swords and family shooters today. Many friends don't know where the advantages and disadvantages of "One Sword under the World" and "Home Gong Bing" are reflected. Terran archers are the most important output troops. Next, Bian Xiao will look at the advantages and disadvantages of archers' troops with you.

More swords and family weapons:

Yu Jian Jia yuan arms daquan

Archer

Type: Ordinary Unit

Force capacity: 1X24

Floor space: 3X5

Analysis on the Advantages and Disadvantages of Archers' Troops

Advantage introduction

As the only fire output that Terran can become DPS, archers have no choice.

First of all, a large number of archers and a small number of single archers can effectively avoid damage spillover, especially for enemies with low blood volume, which can achieve a wider output coverage. It is very comfortable for the front row of multiple units. Even if the front row is consumed, the number of archers is a nightmare for dwarves or undead, because the number of remote output archers is the highest among the three families.

Secondly, the archer's range is the biggest bright spot, and the archer's range of the silver card and the gold card will be gradually strengthened to avoid the impact of aoe damage in the front row, which is convenient for a more comfortable output environment, occupying a wider geographical area in siege or pvp battle, and will not tie all troops together.

Third, the archer's output is very stable, and there are no restrictions on bullets or any other skills. It is a fire output device that can last for one and a half minutes, and there is no weak link, which makes Terran occupy a great advantage in siege. Pure archers are still good at grabbing resources.

Finally, and most importantly, archers are the only long-range firepower output of Terrans (the priest doesn't count for the time being, because there are few opportunities for output). Compared with dwarf tanks, muskets, artillery, lich's skeleton method and mummies, Terran's only choice is archers, which means that the selection cost is greatly reduced, and it is enough for Terran to concentrate on training enough archers. Whether it's a relic or a boss, Terrans really have no choice, but sometimes it's the best choice to have no choice. Moreover, archers can unlock quickly and can be put into use as soon as possible in the early and middle stages. Generally speaking, archers are still a necessary magic weapon for terrans.

Defect introduction

Although I just said unique, I really have no choice.

First of all, archers are very easy to run. As long as any one of them outputs too much spells, shells and AOE, the archers will be scattered immediately. Moreover, the archers have a light armor feature, which means that they are completely lambs to be slaughtered after being approached. Without resistance, they can't run and fight, so Terrans will die without the front row. Unlike the skeleton method, muskets can explode.

Secondly, the archer's position is bloated, which I may mention in all Terran troops. The attack efficiency is low. It takes at least 15 seconds for all archers to find the output point after the basic war. This is really too slow. For dwarves, this is a chance to break through. As for the lich, the lich likes to procrastinate, and the longer it drags on, the worse it gets.

Third, archers have no eye-catching features except increased range. In view of the limitation of gold cards, archers' gold cards are basically not recommended because the gold cards of the two teams are too weak.

Fourth, the station is so bloated and large that Terran can't help using archer DPS. The final result is that it is full without a few teams, and with heroes, it feels that there are at least two teams less than dwarves or undead, which may be a very big disadvantage in the later period.

Finally, I want to say that Terrans need a lot of archers to fight, so Terrans may not be suitable for sprouting new ones, because archers often need 6-8 teams to show their strength, and this threshold is a bit high for novices, unlike dwarves, tanks or mecha, which may have a remarkable effect in the early stage, so newcomers who like Terrans may have to wait patiently for Terrans to become more and more comfortable.

Restraint arm

Skeleton, swordsman, wrench

Constrained arm

Mechs, tanks, artillery

Linkage hero

Avalon buff

Hero, big arm, big arm, big equipment, big arm, restraint, when will the public beta sword and home download?