In modeling, people, costumes, backgrounds, buildings, fine tools and other roles will be converted into 3D mode. In most cases, this work is done by "modelers" who specialize in modeling.
Step 2 tie the bones
Bone binding is the task of setting the device mechanism. For example, a mechanism that can express natural movements is set on the joints of fingers. If you need to move a character, you must make a skeletal system called skeleton.
3. Skin
If only bones are bound, it is difficult to move like an animation. When your fingers freeze, it is necessary to link the fingers of the model so that they can move. The task of skin is to associate bones so that they can be manipulated.