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What's the difference between attacking the whole army and stimulating the battlefield? Which is more fun?
After a few days of personal long-term play and surprise observation, there is still a big (many) difference between stimulating the battlefield and attacking the whole army. Let's take stock together!

Don't worry, let's review the original intention of these two games first. "Stimulating the Battlefield" aims to perfectly restore the end tour, bring players the same experience as the end tour, and let players experience the "original" happiness of eating chicken anytime and anywhere. The whole army's attack is intended to face the public, simplify the game mechanism, reduce the difficulty of the game, and play the optimization card. Surprisingly, the seemingly smaller audience of Stimulating Battlefield attracts more players, which makes the development team Mei Tian a little confused. It seems that as a portable mobile game, players prefer the original version to the modified version.

Game experience:

Cars, guns and balls are always the three most popular ways to play, and Survival of the Jedi accounts for two thirds. Then let's start from these two aspects!

★ Let me talk about the shooting feel first. As a shooting game, shooting feel is very important! Personally, I think "Stimulus Battlefield" resolutely takes the route of restoring the end tour, and its trajectory is relatively floating (yes, it is sunset red), which is more difficult to control. So it evolved into a three-finger and four-finger operation (which has existed for a long time). Without pressing the gun, the sight can fly into the sky side by side with the sun. In short, the shooting feel is ok, but there is no sight feedback (overseas clothes, that is, international clothes including Asian clothes, European clothes and North American clothes have sight feedback), and the trajectory of "all-army attack" is relatively easy to control, whether it is dagger, car king or M4, it is very good.

★ Driving feel Personally, I think the driving feel of the whole army attack is better than that of stimulating the battlefield, mainly because the cars attacked by the whole army are relatively stable and not easy to roll over, including three-wheeled motorcycles, which is not bad. Stimulus Battlefield is different. No matter cars, trucks, tricycles, jumping, motorcycles and flaming chariots, they are not so honest. In the recent update, a game occasionally encounters a very "leather" car, the wheels slip, and it can't walk well at all, so it can only spin in the same place. Even better, you can walk in a straight line, but you must keep leaning in a certain direction (left or right). You have to keep clicking the direction key to keep walking in a straight line. The car is very easy to overturn, overturn and turn back. Wow, that's exciting. The "soul chariot" motorcycle is a veritable "flying coffin". Its advantage is fast, but its disadvantage is that it is too fast and a little uncontrollable. However, "stimulating the battlefield" is really practicing driving skills. Every time I see the car god racing car, I slap myself hard, even if I can't pass the second division. (It should be mentioned here that the sound of cars stimulating the battlefield [including starting, driving, braking and bumping] is more natural than "Attack of the Whole Army", and they are all real-time responses. The sound of "Attack of the Whole Army" is unnatural and feels a little mushy. Anyway, it doesn't affect the game experience much, and it doesn't affect eating chicken)

As far as the picture is concerned, the two games are based on the development and transplantation of unreal four engines, which are basically the same in big aspects, with first-class picture quality and little difference, which can be said to be worlds apart.

"Stimulating the Battlefield" focuses on restoring the original work "Survival of the Jedi", so the painting style of stimulating the battlefield is closer to the end tour, and the light and shadow of weapons and vehicles look more natural and realistic. The whole army attack aims to simplify the content and make it convenient for players to play. The picture quality of the whole army attack is also good, but in order to adapt to more mobile phones and let more players experience the game, many optimizations have been made, and the picture quality of the game has been slightly reduced. Although the picture quality is similar to that of Stimulating Battlefield, there is nothing outstanding, but its painting style and color matching look softer and more comfortable than that of Stimulating Battlefield (of course, it is of the same picture quality). Stimulating the battlefield is better, with more details and meticulous grass and trees. It looks useless, but it's cheaper for Voldemort (in a low voice). Relatively speaking, the details of the whole army's attack are much simplified, but the details are meticulous, but they also hurt and stimulate the battlefield. It's really tiring to watch countless details spread out on a small mobile phone screen. For a long time, I have been playing exciting battlefields. Some time ago, playing "All the Army Attack" felt a little fresh, which made me feel "I *, the painting style is too fantastic!" To sum up, in terms of image quality, the whole army attack = stimulating the battlefield, and in terms of details, stimulating the battlefield > attacking the whole army.

The details of the two games are different. "Stimulating the Battlefield" focuses on the details of the picture, and "All the Army Attacks" focuses on the sound effects. It is not unreasonable for the whole army to attack as a "map attack". The picture mapping is not taken care of, but the details of sound effects are still serious. For example, when you click on a small map, there will be the sound of paper unfolding (of course, it will not stimulate the battlefield). Stimulating the battlefield focuses on the picture, and flowers and plants show real kung fu.

In other respects (say some unimportant details), both mobile games have "sound source radar". Gunfire and vehicle footsteps will be projected on a small map, and the coverage of the whole army will be larger, but it will often fail. Even if you hear the enemy's footsteps, you can't see the hint of the sound source radar. Moreover, the shape of the gunshot prompt is a small explosion pattern with a specific location on the map. The gunshot icon simulating the battlefield is a bullet-shaped picture, which has only a general direction and distance, but no specific direction. Moreover, the icon color of the sound source radar simulating the battlefield is far less bright than that of the whole army attacking. There are more costumes to stimulate the battlefield than the whole army, and the styles are more fashionable, especially colored eyes and small yellow clothes &; Small white shoes look good! Clothing is relatively easy to obtain, and most of them are permanent, and gold coins for lottery are also relatively easy to obtain. The whole army is adhering to the fine tradition of thrift and housekeeping. Opening a box (the most expensive, of course) is basically nothing permanent. You can't earn a few gold coins by playing a game, and there are few task rewards. How can you be so picky? There is an intimate system to stimulate the battlefield, but the whole army does not attack; The title system of the two games is different, and individuals prefer the title of "landing into a box" to stimulate the battlefield. After all, they often get. It's better to stimulate the ladies on the battlefield by the way.