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What if honeyselect goes bankrupt?
In combat mode, each posture is divided into two states: fatigue and non-fatigue, and both states of the same posture have completely different postures and dubbing. In other words, in this game, you can truly experience the sense of accomplishment that at the end of the battle, my sister is physically exhausted, but she can't beat the golden gun.

Also in the combat mode, this game has also made innovations in the control of combat progress. In the operation area of the mouse wheel in the lower right corner, only by slowly pushing the mouse forward or backward to a certain point can it cause substantial damage to the sister, and this point will change with the growth of the progress bar, so you need to constantly push and pull the mouse wheel to find this G point. This also greatly enhances the playability of the game, instead of directly pushing the mouse wheel or progress bar to the finish line as before, and then waiting for the girl to surrender her gun.

In the grip system, this work adds the random grip mode. After setting your favorite preferences in the items on the right, the system will randomly generate characters, whose looks and clothes are similar, and there will be basically no nonsense. This also greatly reduces the difficulty of pinching people in the game. Now it is no longer a dream for the whole people to pinch the goddess.

This work also increases the personality, preference and goodwill of a system. Simply put, different combinations of these three attributes have different performances, behaviors and words for you before, during and after the battle. For example, an insatiable girl may take the initiative to fight with you, and then you make her hate you all the time, and she will run away from home.

Let me talk about my personal shortcomings first:

The first is the plot, and this work still has almost no plot. Basically, if you choose the host, sister and place, you can start directly. Maybe some players prefer this simple and rude form, but I personally hope to add one or two plots to shape the hero and heroine and explain the background story before the main play. This will not only increase the sense of reality, but more importantly, it will be easier for players to play the game with emotions, and it will also increase the playability of the game to a certain extent.

Then there is the degree of freedom. It would be a miracle if we could combine the degree of freedom of Al3 with this game. Ok, I know I think too much, but I really hope that there will be a game comparable to Al3 behind the I club. Incidentally, in fact, sb4, as my first sandbox game, is actually quite good, but the optimization and scene mapping need to be improved. In short, I hope I will make persistent efforts!

Folding value:

The collapse value is special because its law is different from the first three. The first three rise by brushing the corresponding color words, and the collapse value rises by brushing the gray bar. At the same time, the things that affect the collapse value are also special. For example, the girl with blx characteristics mentioned above will have a skyrocketing crash value because you grass others, and the mood is set to ". . . "My sister will collapse directly.

The action of pure love will offset part of the collapse value, so the collapse value of H brush will fluctuate. Moreover, the collapse value is also related to personality trait H addiction, some of which are easy to rise, some are difficult to rise or even hardly rise.