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Is League of Legends important to ADC? Why?
Answer the question first. For conventional ADC, the most important thing is endurance, not blood sucking ability. To put it bluntly, it is to suck blood, and more or less is not that important.

First of all, in the 9.2 version of S9 season, there is a very important update, that is, the enhancement of the rune Legend: Lineage.

It can be seen that the maximum stealing life has directly increased by four percentage points. What is this concept? Maybe everyone is not very clear. If converted into gold coins, this rune is probably worth 450 yuan. Converted into a small soldier, it is worth about 23 small soldiers; Converted into time, it's worth about two minutes. Of course, this may not be completely accurate, because it takes time for you to superimpose its passivity, but it is this rune that subsidizes the most scarce blood-sucking ability of ADC in the early stage, so don't worry that you are forced to consider breaking the game or drinking less cost-effective blood.

Secondly, why do you have to choose the combination of endless+attack speed in the early crit flow AD? Because this can make your injury reach the first peak as soon as possible. A very simple truth, suppose your attack power is 100, your armor is 0, and you have a blood+attack speed. Theoretically, you can inject 500 blood and suck 100 blood. But if your opponent has endless+attack speed, hit 4 crits and 2 crits, he can hit you with 650 blood. Even if you suck 100 blood, his damage will overflow 50 blood, and the longer you play, the more popular the crit will be, and it is possible that two crits will kill you directly. In short, 50% crit and 25% crit in two sets are completely different concepts, and the damage calculation is doubled directly!

Finally, I really don't agree with the topic of "team battle will be back in two seconds". Everyone knows the living condition of this version of the advertisement. RNG and Top, two top professional teams of LPL, have bid farewell to the final stage in advance. Now, if the AD team battle is not particularly good, it is entirely possible to be killed by an unknown AOE, which is why the phrase "team battle for ten seconds, nine seconds to move, one second to output" by Black UZI is completely unrealistic. If you don't move, you may not live for a second. Therefore, more professional players and high-end players would rather choose a resurrection armor that can increase their resistance with one more life than a blood sword.

Therefore, my suggestion is that if you are not playing an AD hero with a particularly high attack power in the early stage (Draven is you), then under any circumstances, it is not recommended to directly suck blood in the first block, because this will reduce your ability to cause damage in some small-scale team battles between the two blocks. If your game is a big advantage, as the saying goes, "If you have an advantage, everything will be fine." Playing the sword of drinking blood can only make you live a better life. But if it is a balance or even a disadvantage, you should still choose the chance of gambling crit. We haven't seen the scene of a policewoman shooting her head and suddenly hitting 3 thousand blood. What if it turns over? Believe me, having said so much, you should also have your own judgment on pretending to be forced. However, LOL is such a diversified game. There is nothing completely wrong with pretending, but it is limited by segmentation or luck and other reasons. Choosing the most suitable loading capacity is king. Then we are destined to meet again. Bye.

For the blood-sucking device of ADC, my idea is that the lower the stage, the more blood-sucking is needed, and the earlier it is, the more necessary it is. However, the blood-sucking sword has a low cost performance, so it is best to do it after the critical sleeve is damaged, and it is not necessary to complete the blood-sucking suit prematurely, as will be mentioned later.

First of all, the improvement of the survivability of ADC team battle by blood sucking is not as beautiful as it seems.

Suppose that in the mid-term group battle, your group annihilated five people opposite, with an average of 2000 blood on the opposite side and *** 10000 blood on the opposite side. As a well-developed ADC, you hit 40% of the output, about 4396, and you have 12% of blood sucking, which brings you 500 responses, even less than half of your maximum health. This is after your ADC is damaged, and the output is calculated on the basis of general attack. Before calculating the death penalty or other serious injuries caused by the tattooed ghost book, the actual situation will basically be lower than this 500.

Therefore, the most important ability of vampires to provide ADC is the ability to live online and quickly replenish the state later.

Except for the worn-out ADCs such as Dazui, Obama, VN and Han Bing, all other ADCs have almost no endurance in the early, middle and even early and late stages.

The attack power of ADC is mostly lower than that of melee when going out, and its life recovery is about 1. Even if Snow Pea took Dolan Jian's 3% blood-sucking A soldier always online, his reaction was not as high as that of the three mung beans standing under the tower.

Therefore, once the ADC lacking recovery means falls into the situation of low blood volume in the early and middle stages, the fragile body plate and low armor magic resistance will become great pressure on your busy line development/small-scale team battle or even escape, especially when the blood volume is low.

When your teammates will subconsciously protect ADC, you dare to try your best to output when you have several opportunities. Even with Feng Nv/Nanny/Lulu as your strong backing, no matter how low the blood volume is, it won't hinder you too much.

But when your hammer stone/stone man/prince, etc. Everyone is addicted to opening the group and doesn't care about the blood volume of ADC at all. It is necessary for ADC to improve its dangerous blood line through a small recovery ability, otherwise the consequence will be that you dare not output this wave, or you have maximized the output, but you were dissatisfied with the blood volume at the beginning and died under the unknown AOE, and the group was defeated.

Except for ADC, which has the ability to open a group like Bing Bing or Wei Lusi, other ADs have no function except output. You can't even lick a dog with 12/0' s single father, because your skills are only output, and your control is not enough. Therefore, even if ADC is poorly developed, it is an important part of the team battle.

Therefore, in the high stage, someone protects you, and your consciousness is not bad. Your teammates will adjust their tactics according to your state, and blood sucking is irrelevant. Even if the blood volume is low, there are many good output opportunities, but there is no recovery ability, which will cause ADC without red buff to go home once, which may slow down the rhythm and realize blood sucking once or twice if the output is enough.

But when people's consciousness is poor, team battles often ignore you, and at most, your assistant is with you. Even when you are in a bad state, the probability that a stone catches more than R people will hit your brain, and the question of whether you can return to the full output state falls to ADC itself. Even if a soldier sucks blood for a few seconds in the distance, you can rest assured that A, who has the ability to recover, has many dangers, and at the same time, there are many psychological pressures that are not confident about his position, which is very important.

Not every ADC is Iboy, but jujube and water. It is segmented by itself, and not every ADC has to dance on the tip of the knife. The dream of every ADC is to have a safe output bit, so as to make itself look as good as possible on the damaged panel.

Therefore, when teammates often forget to protect your fragile ADC, remember to protect yourself and keep in good condition in order to win.

Dividing line —————————————————————————————————————————————————————.

Let's talk about the choice of blood-sucking equipment by ADC.

Dolan Blade: Haha, I didn't expect that. I am the strongest vampire suit (ω? )? hey

Dolan's blade is the outdoor equipment of many ADCs, and the effect can be superimposed. In many cases, Dolan blade is placed in your equipment column in the early and middle stages. A handful of Dolan's 3% bloodsucking can return three drops of blood even if you can do 100 damage to Xiao Bin once, which is probably the same as Dolan's function just before ADC came home. When you hit a flat A, it can cause hundreds of injuries to Xiao Bin, and sometimes it can trigger crit and passivity (such as policewoman). The average vampire A is 10 ~ 20, which is not bad for an ADC with only 1000 blood. After all, you can carry it with you until it is vacant. But for the ADC that needs to make up the state immediately, this is almost meaningless in the medium term.

Vampire scepter, pressure weapon. 900 pieces 10 attack power 10 blood sucking, total *** 100 attack, a knife can return 10, but the advantage of the line can be gained, but blood sucking is too slow. You can also spend 900 yuan in the middle and late stages.

Breaking the blade of the king, this weapon is exactly what many ADCs need, which means that many ADCs must have it to maximize their output. So this 12% blood-sucking is inevitable, so please accept it. Good extra damage and diverse attributes, as well as the cooperation with the sheep knife Luana and heroic qualities, it can be said that this is the most cost-effective vampire costume worth buying.

Mercury machete is a blood-sucking device that was not seen in the early stage. Because the attack power is too low, 1300 mercury belt can get its most effective effect on ADC-solution control. Only in the middle and late stage will someone put this synthetic mercury machete. If you don't know how long the battery life should be, it's always right to release mercury, because it's unlikely that it will hit you without control on the opposite side, and solving a control may save your life.

The dance of death is a little chicken ribs for ADC, because the anti-spike ability it provides can not be fully exerted on ADC, because the continuous killing of ADC is often harmful. Moreover, due to the lack of high-range damage ability of most ADCs, the blood-sucking ability cannot be completely withdrawn. Most of the time, you are the advantage, and the other party can't kill you. When your fighting ability is extremely strong, the equipment that can raise your ceiling is probably Draven, Gymboree, and maybe some Kasha.

It can be said that the degree of bloodsucking sword is higher. When fighting against the main targets of ADC's output damage-tank heroes and heavy fighters, 20% bloodsucking is probably not as good as the broken 12% bloodsucking and incidental life damage percentage. Because tanks and heavy fighters have high armor and high blood volume, tanks and heavy fighters with high armor may not provide much recovery according to the nature of stealing lives that caused damage. For a soldier's reply, this extra 8% is not a few seconds fast. The only thing worth mentioning is this shield, but the shield is not thick, which may not be as good as the spike prevention effect of the dance of death, because the dance of death does not need to suck blood in advance to prepare the shield. This device does harm to ADC whose output depends entirely on A and A, and NMB is even more outrageous. Except for Draven, other people will only consider him after criting AD.

PS: At that time, the maximum amount of blood-sucking can reach 30%, which is almost more than twice that of all other blood-sucking devices. Everyone wants one, but it is falling now.

Science and technology gun, commonly known as Heicks Kobe Bryant's blade, is fast and has a long range, and can grab the head at any time. The effect is very entertaining, but the blood sucking is also quite solid. EZ can go out on weekends, Kasha can go out, and Mouth can go out occasionally. The AP bonus is very high, 80. It is not recommended that pure AD heroes waste money.

Greedy hydra, ADC Jess exclusive equipment, other ADCs don't ask, don't ask.

In addition, there is 12% blood sucking in the talent. If you are at a disadvantage online in the early stage, you will not miss too many knives because you don't go to the highest attack speed 18. This talent is very good, it can help you mix lines quickly, be an endless exporter, and pursue extreme damage without sucking blood to the end.

Emmmmm, conqueror, fighting for blood is very effective, which can make you not consider spending money to penetrate Tan, but ADC lasts for two seconds. See for yourself if you have a chance to continue playing, or do you want to start over.

There is also a bloodthirsty hunter in the last red line. This extra damage to the big mouth W, VN W and Kasha's passivity are all passive with Ping A, which has a blood-sucking effect. Kasha, a skilled AD with special effects, is very effective. In addition, after the stack is full, the electrotome can suck more than 200 blood, which is amazing. Considerable, but not necessary, can be considered as appropriate. ADC, which likes witchcraft, can only reluctantly give up what one favours.

Finally, light language is of little significance to non-pure crit ADC, and it is of little significance to the lineup of the other side without armored tanks. In this warrior version, light language is considered as less as possible, and the significance of bloodsucking clothes is actually quite great.

The expression of the topic is somewhat general. In fact, there are two kinds of blood-sucking, one is stealing lives, and the other is treating injuries.

The former means that Ping A will steal the opponent's blood, which is typical of drinking blood, greed and losing everything.

The latter means that the damage caused will heal itself, and the representative ones are rune conquerors, dance of death, science and technology guns, etc.

Generally speaking, the latter is more suitable than the former, because the injury types of injury treatment include skill and A, while stealing life is limited to A. ..

However, here, I will limit my discussion to "stealing equipment from life" as an example of the theme.

1, drag out an ignoble existence depends on cost performance. ...

The property of life thief cannot be viewed in isolation, it is related to two factors.

First of all, what is your tablet Adps? Second, how is your resistance?

The former determines the amount of blood you suck; The latter determines the quality of your blood.

Let's look at the first question first. Since stealing life means stealing blood, it must be that the higher your attack power and the faster your attack speed, the more you steal, and vice versa.

In other words, if you can meet two requirements: high attack power and fast attack speed, then the equipment that steals your life is very valuable.

Look at the second question.

Let me give you an example. A Mondo with double antibody 400 and a Kasha with double antibody 100 both have 500 points of blood. Let me ask you, whose 500 HP is harder?

Mondo, of course, because his resistance is higher, so his blood volume will be harder.

In other words, if your double antibody is high, then your stolen blood will make your opponent spend more time dealing with you. But if your double antibody is low, the blood you stole will be quickly destroyed by your opponent.

Understand that stealing life is related to attack power, attack speed and double resistance, and you can solve the problem well.

2. The decline of the general environment and personal humbleness.

The role of shooter is the most typical late role in the whole game. Their early attributes are very low, and the double-resistance attribute is the reciprocal level in the whole game.

In the early stage, most AD can't improve the attack power and attack speed. They need a lot of devices to stack these attributes. In this case, if you have the property of stealing your life prematurely, you will find that the cost performance of stealing your life is very low.

In the middle and late stage of the game, the attack power and attack speed of AD accumulated, but their double resistance was still very low. In this case, the blood you stole will be quickly destroyed by your opponent, and the outbreak of your opponent will directly kill you. This feature comes with the version, tank version, this feature is not a disadvantage, but once it reaches the assassin version, this feature will be in trouble.

Especially in the current version, injury is king, assassins/soldiers are in power, and the front row is half-fleshed, depending on who can resist injury faster. This leads to the fact that in this version, the main task of AD is to kill the opponent quickly, while the opponent's task is to kill AD quickly. AD's double resistance is low, which is easily used by assassins/soldiers in this version.

Therefore, in most cases, the reason why the shooter does not deliberately pursue life to steal attributes is that the early attack power and attack speed are very low, and he can't suck a lot of blood. In the middle and late stage, the ultra-low double antibody will kill them quickly, thus making stealing meaningless. Especially in the current version, what AD needs is to quickly pull out the most violent three-piece suit and get all the damage done.

(It should be noted that the attribute level I said is combined with the game time period. Game duration 10 minute, front row 100 pairs of antibodies are very fleshy; But 40 minutes, 300 pairs of antibodies in the front row is not enough insurance. Similarly, at the beginning of the game 100AD was scary, and at the end of the game, everyone was hundreds of AD. )

If they want to steal their lives, they don't need to spend thousands of dollars at all, just need to match runes, when the cost performance of AD stealing equipment is not high.

Legend: 12% of life is stolen after the bloodline is full, which is equivalent to a life-breaking thief. Swift footwork combined with Dolan sword/shield can ensure the endurance to the line, while triumph can directly restore 15% of your lost life, which can ensure the continuous combat effectiveness of your team battle.

So, a shooter who badly needs a lot of economic damage, why waste the economy to steal his life?

From the big environment, drag out an ignoble existence is not cost-effective enough for AD.

For individuals, drinking blood sword this equipment, it is too chicken ribs.

For most shooters, worn-out, mercury and magic knives are their most commonly used life-stealing equipment, which is smooth, comprehensive and percentage. Mercury has a key solution, and the magic knife can resist deadly AP damage.

These equipments are all the same, they all have irreplaceable advantages, and they are all bought with life.

Although life theft itself is not cost-effective, the equipment itself has a reason that the shooter can't refuse. In that case, why not meet one of your own needs and get some extra life to steal?

Where's the blood sword? The only special thing about drinking blood sword is that life steals the overflowing shield, a kind of survival ability. But this shield and green fork can be perfectly replaced at a lower price. Moreover, in terms of survivability, the drinking magic knife, resurrection armor and mercury knife can all do better.

Therefore, in the overall decline of the thief's life, the blood-sucking sword, as the most humble thief, is naturally not recommended.

3. Exceptions

But there are exceptions to everything.

Most of the early attack speed and attack power of AD are very low, but what should I do if my attack speed/attack power is high?

Therefore, as one of the most painful AD in the general attack, Draven can directly take out a handful of blood to drink, which will improve his Q skills and make his life theft very valuable.

Most of the double antibodies are very low in the late AD, but what if your injury is not enough seconds?

Therefore, in a lineup without assassins/with assassins' stunts, AD steals a piece of life equipment, which can make opponents completely desperate.

However, the problem is that these two conditions are rarely met. . .

Therefore, it can be concluded that the ability to steal lives is not important to AD in the current version.

Blood-sucking endurance is particularly important for shooters, because shooters are easily disabled by all kinds of tricky poking skills when fighting some heroes who consume a lot. If they go home, they will definitely give the opposite side more opportunities to fight less, but with bloodsucking clothes, it will be different. It is completely possible to replenish the blood volume to a healthy state when the line of soldiers comes, which can also be regarded as improving the survival rate of the shooter.

As for the reason why few shooters like to suck blood in the latest version of the topic, I think the topic mostly sees shooters who rely on critical strikes, such as policewomen and small guns, while some heroes who need to add attack speed to output, such as Kasha, Wei Lusi and Dazui, still suck blood, but they are not bloodsucking, but are destroyed by attack speed bonus.

After endless revision, the importance of bloodsucking or bloodsucking clothes has decreased, especially bloodsucking. In the early and middle stages of the game, the damage value of blood-drinking conversion can not be higher than the endless version of the current version, and the most important thing is extremely expensive. Therefore, most skilled players will choose more violent clothes in order to maximize the damage, and drinking blood is unnecessary. It is better to use your own operations to make up for mistakes in movement or other aspects.

I can clearly say that how to wear depends on the lineup, not just a set of equipment. Moreover, there are no bloodsuckers in the list of high-speed crits and attacks, and most of them are driven by hurricanes.

Advertising loading also follows the lineup. Except for some core equipment, other equipment depends on the opposite lineup. Gray, Vayne's big mouth, mouse, the first thing, mostly broken the blade of the king. After this equipment comes out, it will have strong one-on-one combat ability, blood sucking and attack speed. If the assassins in the opposite lineup can make green forks, there are shields to absorb some damage. If you control the opposite side, you can produce a mercury machete, which is mainly active release control, with some magic resistance and blood sucking. Like Xia, it's not the mother's turn to suck the blue knife in most first things, is it? Attack speed? Infinite edge, because this hero can clear the line quickly and hit the economy quickly. Later, there was a blood-sucking sword, which can provide high attack power and blood-sucking ability, and also provide a shield. Policewomen, Khada Jhin The Virtuoso and Jin Kesi are the first to walk out of the infinite edge, which can improve their injury ability to a higher level. Heroes like Dreven like to drink blood swords for the first time. He can have high endurance online, plus Q skills, even if he doesn't update his equipment, he can do harm. We often see Draven leave when he is at the top of the charts. If the other party has many APS, we will also produce a magic knife, which will provide magic shield and blood-sucking ability. Female guns are basically a stream, dreaming, curtain blade and a stream, so according to different heroes, the equipment is different.

It's my pleasure to come uninvited.

Because the previous ADC had a great demand for equipment, it took a long time to develop online, and the blood consumption on the road was also very serious, so it would be very powerful to have a vampire scepter first, whether it was battery life or consumption.

Moreover, in the previous version of the heavy tank, ad could not clear the front row quickly, and the team battle would last for a long time, so it was no problem for AD to survive and output better as a bloodsucking outfit.

As for the current version, heavy tanks are no longer suitable for this version, and now it is more half-meat and half-output, so the advertising competition is discontinuous, and the assassin is so violent now that the output is overflowing. Even if you have more blood-sucking clothes, it's useless not to have the chance to suck. So now AD needs to make its own core equipment faster. Those who eat crit need to make endless electrotome (artillery) as soon as possible. Those who eat attack special effects need to make a broken+sheep knife as soon as possible. The game is to clear the front row. Speed! !

Another point is that the current fast pace can also make AD suck blood, and there is absolutely no need to make a small blood-sucking film. Moreover, even if you make a vampire suit, the vampire sword is not suitable, the price is too high and the cost performance is too low. Like other wealth-destroying, death dance and big magic sword, they can all be considered, with good collateral properties, unlike drinking blood sword with only one shield.

As for Draven, a high-damage and cost-effective advertisement, you can consider the first bloodsucking sword! !

First of all, we need to understand the mechanism of LOL:

On the road: in the past, the road was basically a meat list, and later it was responsible for resistance;

Wild fighting: it is divided into meat-eating wild fighting and herbivorous wild fighting, and different types have different division of labor in the later stage;

The Chinese way: There are many types of wizards, such as Compression, Robbery and Tailong. None of them are wizards.

Guan: ad and auxiliary, we can know that auxiliary is the hero who is responsible for protecting AD;

Generally speaking, double C is the hero between AD and middle, and triple C is AD, single C and wild.

Then we mainly go to understand AD. As I described earlier, you can play this game without following the above description, but you always need a place to play and output (four guarantees and one guarantee). If there is no output bit, it must be a chronic death. If you can't hit the other side, then it is AD who can continue to do AOC damage. In order to make ad play and output continuously, AD itself should have the ability of recovery in addition to the protection of other channels. Because when the group war broke out, it must be the main ad. Even if AD has no blood-sucking ability, it can escape the encirclement and suppression of the dough war, but it is already bloody. Without the ability to suck blood, there is no export environment, so the team battle is likely to fail, leading to the failure of the game. So AD needs blood-sucking equipment, blood-sucking equipment!

It depends. There are endless advantages, such as electrotome and artillery hurricane. The third is the attack speed crit flow, pursuing a wave of crit. Jin Kesi, ice and chardonnay can all produce endless hurricanes, artillery green forks, guardian angels, mercury machetes or drinking blood, depending on the opposing lineup.

There are bloodsucking talents in the brother talent, and the first precise talent is the blood-returning talent, but some ad will have a fatal rhythm, but there are also attacking speed and bloodsucking below. If there is a fatal rhythm above, just click on the blood sucking below. Dolan's blood sucking is completely enough, and some soft assistants also have blood-returning skills, so you don't have to worry about blood lines at all. The price-performance ratio of the blood sword is too low, that is, the whiteboard attacks the blood. That shield can be replaced by over-treatment, and now the green X shield is considerable.

It's so important. Adc is fragile. If it is not swallowed up by blood, it will not be hurt.