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Introduction of "Ensia and Contract Mode"
I don't know how to solve the opening strategy of "En Nina and Contract Pattern". Therefore, Bian Xiao collected and sorted out the solutions of the "Nenia and Contract Model" open strategy. Come and have a look if you are interested.

Introduction of "Ensia and Contract Mode"

The difficulty of saint is 30 days 100w, and that of silver prison is 200w in 20 days. Considering that the crown obtained from the dungeon 10 floor is 50 W in the crusade and 100w in the silver prison, the actual difference between them is 50 W.

By default, the opening game has no magical familiarity. You need to learn from the sorceress after completing the series of tasks of the Dean's disease in 10 days. During this period, you can't learn magic skills and output, but you can only be a wet nurse and destroy the undead enemies, but you can also choose to bring your own magic familiarity in the opening game.

After the opening story, the woman's real estate license was stolen and she was burdened with huge debts out of thin air. She was also painted with silver stripes to prevent her from running away.

After the official start, talk to the uncle of the contract first, sign the charm contract, you can get the contract pt, and you can exchange some things.

Then I chatted with the female knight and realized that the city is haunted now, and the soldiers can't cope with these physical immune things, so they started the task line of retreating the undead.

Remember to visit the statues in the church every day and get intensive care. At the early stage, all cases were selected for intensive care. In the later stage, there were more gold boxes under the maze, and then they were unpacked for intensive care.

Rpg rummages through the city every day to find a bunch of old money, potions, books and other messy things, reception experience books, church experience books (only 5 points of experience), and explosive drugs, all of which are useless, but the price of selling shops is particularly high, all of which are sold by shops.

Finally, the starting capital is 14000 gold, some medicines, two books with 20 experiences, and 15 old coins. If it is not enough, you can exchange five old currencies for a gold nugget and sell it for 5000 at the Explorers Association.

Go to the fishing point on the left side of the park, buy a fishing rod and 99 baits from the npc next to you, and start fishing by explosion. You can fish 50 times a day. After fishing, npc was greatly moved and gave us a lucky one of+1, which can increase the rarity of fishing in the future.

The fish caught are sold in the fish stall on the left side of the market area at one time, with tens of thousands of fish a day. Wearing the amulet of fishing and selling more than 20 thousand huge bait, the profit is even more exaggerated. In short, money is not a problem at all, but it is tiring to catch 50 times.

When you have enough money, go to the Explorers Association and find two teammates, the red-haired male soldier and the Miki Sayaka female thief. The two teammates started with 300 experiences, some skills and a set of equipment.

First, upgrade the two of them to level 3 (as mentioned above, soldiers can help thieves learn skills), buy 3,000 pieces of exploration clothes (permanently +2 exploration rounds) and 300 pieces of exploration and preservation food (+1 exploration round) in the association, then buy five pieces, and then go out to buy equipment and food.

Here, you can also pinch a character you like instead of red hair, just use the default attributes. Self-pinch character's initial strength is 4 +3 points with 7 points, which is 2 points higher than that of red hair, but there is no skill upgrade in the early stage.

Next, I will buy equipment. Miki Sayaka has his own dagger. Soldiers need to buy a 3700 spear in the market area, because two-handed weapons (guns, bows and swords) have twice the power bonus, and the output is obviously stronger than that of one-handed swords. Buying leather gloves, shoes, hats and other accessories is successful.

Go to the pub and ask the boss to buy three crabs (the whole team will return for 40 hours at 20 SP) and three bottles of wine (the whole team will return 15sp). There is a limit to the number of meals per day. In the early stage, you can only eat three meals a day and drink three drinks to recover. Although crabs are not the most cost-effective, there are two achievements that need to be eaten 30- 100 times to unlock. It's best to eat at the beginning.