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Questions about sims 3's secret books.
Press ctrl+shift+c, and then type.

1. ctrl+shift+c in the game is on the home screen (recommended by the home screen menu).

Then: boolprop test cheating enabled true

Then, click on all the attributes of your villain (needs, skills, relationships, etc.). ) and pull it to the right, all the attributes will increase or decrease (the relationship between people needs to be pulled by both people to be a bilateral relationship).

2. Hold down the shift key and click on the villain or neighbor, and several interesting options will appear.

3. Similarly, shift+ click on the item, and many interesting options will appear.

4. Hold down ctrl on the icon of desire, and click with the left mouse button: refresh the demand/fear manually, and force your demand/fear! (Automatic addition and subtraction)

Let's try it.

The following is transferred from GS, written by Dai Huaxin, and used in The Sims. I believe it can also be used as a reference.

Hold down the shift key and click your character ... The hidden menu comes out! To hide the item, select More-> Oviposition->; The tombstones of L and D will pop up in the same place, and you can choose by clicking on them, but they are all in English, and everyone should understand them.

Some of them make children, babies, old people, kill people, and bring anyone present into the family ... How do you ask to have sex with death? The simplest thing is to choose spawn-& gt;; Rodney's death creator, a killing machine, kills any member of your family, and death comes, and then pulls him into the family with the tombstones of L and D.

When you create a new family, you can choose all the costumes in the game, the appearance of aliens and all the NPC costumes and hairstyles in the game. ...

Oviposition->; Rodney's Death Creator: Let users choose the way to be killed ... (electric shock, burn, drowning, satellite killing, fly killing, etc.).

Oviposition->; Tombstones of L and D: Let users get pregnant with anyone's child (just like an incubator) and accelerate their growth. Pull the mouse directly to the green relationship between the characters on the right: enhance feelings, pull to the left: feelings deteriorate (unilaterally, if you pull everyone to 100, the other party will still be 0, and you will receive countless calls the next day to tell you that friendship has deteriorated).

Hold down ctrl on the desire icon, and click with the left mouse button: manually refresh the needs/fears (commonly known as shuffling and regenerating all the desires/fears).

Hold down ctrl+ left mouse button and click personal desire/fear: force your needs/fears! (Automatic addition and subtraction)

Holding down the mouse can manually change a character's skills/interests/personality/needs-> full of needs, full of interests, full of skills, etc. (This can be the Sims with the worst personality! )

On the menu of creating a new family, before creating the first Sims: press and hold shift+N: activate all clothes/hairstyles-> In this case, you can directly choose social bunnies, with military uniforms, death robes, spacesuits and skeletons as the initial costumes. There is a dress that is "nothing", and it is a floating head after choosing it.

Hold down shift+ left mouse button on any item: activate the hiding operation, such as setting the toilet to the dirtiest, which is convenient for story making.

Chance card tester, you can look at the random event answers of various occupations.

Paul's reaction tester makes the villain do all kinds of actions.

The scene tester changes the villain's expectations.

That thing in Tom's clothes is just like the wardrobe patch that simcat sent before.

Cheer up, it's a bit interesting, usually just an option when the other person is sick, and it has the same effect as flirting.

Cas resets the external relationship of the family, just like packaging the whole family.

The MakeMeSick tester makes the villain suffer from various diseases.

Pneumonia in Europe

food poisoning

flu

Give me a cold.

Because this cheat sheet is used for official debugging and testing, it will make mistakes if it is changed too much. ...

In addition, if there is an exit/save problem-typing Boolprop test cheating, enabling False should be able to close debugmode and exit/save, but if there is a special event, death/social workers (people who will take their children away from home if you don't take good care of them) will not be able to save.