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"LOL》9.6 Single Angel Large Raiders
LOL League of Legends 9.6 has been updated for some time. Under the current version, the angel of justice Kyle has risen rapidly and become a veritable single girl. In order to make everyone better adapt to the version, today I will bring you a large-scale strategy for single angels. Let's have a look!

The Change and Performance Analysis of Angel in Version 9.6

Let's first look at the data of Hanbok:

It can be seen that the 9.6 version of Angel is T 1 first in both winning percentage and appearance rate, but Angel has just redone it in T3 position. What caused angels to rise by two T-levels in one version?

As can be seen in the figure, the angel's prompt in version 9.6 is explosive growth, ranking second in winning percentage and appearance rate. Let's first look at what angels have strengthened. Alas, if you have a brother, you have to ask. I think the changes of angels are weakened, such as the increase of attack power and attack speed. Indeed, the angel in version 9.6 is weakened in numerical value, but the skills and the feel of ping A are much better, which has a greater impact on the angel, so the angel will perform better in version 9.6, which can be said to be a bright weakening and a dark strengthening.

The circled part in the picture is what I think angels need to strengthen most. Let's analyze them one by one:

1. The default adaptive attribute is changed from spell strength to attack power.

This default adaptive attribute is the adaptive attribute in runes, and the default adaptive attribute is the adaptive attribute at the beginning of the game, which will be updated with the update of equipment. So what is the greatest significance of this change? Yes, as we all know, angels are a core hero in the later stage of output, so development becomes particularly important, and the most important source of development is mending knives. Because the angel's early strength is weak, it is particularly uncomfortable for her to mend the knife in such a dangerous place on the road. Instead of strengthening the damage bonus of E skills, it is better to turn it into more affordable attack power.

Another great significance is the intensity of the fighting. Angel is a development hero in itself. It is reasonable to try to avoid war in the early stage, but it is never a reasonable route to go on the road. When the opponent's hero is stronger than you, you must find an opportunity to hammer you in the early stage. Once you get the chance, this little attack power is your counterattack capital. Angel's passivity provides smooth cutting and good attack speed in the early stage, and the output = attack power × attack speed. Although there is an e skill bonus, it is far from being affordable.

2. The casting animation of W has been removed, and the casting time of E skill will decrease with the increase of attack speed.

These two are put together because they are the same thing. Angel was weak in the previous version, the fundamental reason is that her casting time is too long, and each one will affect the casting of the general attack. As the core of the late attack speed, the angel's set of skills can affect his general attack close to 3s, which is unreasonable. I guess the previous version was a weighing mechanism made by the designer because he thought the angel was too strong in the later stage, but it led to the weakness of the angel. Now, after the E skill adjustment is cancelled in the W casting time, the angel really comes to the T 1 level.

There is also a very important reason for the improvement of angel winning percentage, that is, the improvement of player proficiency. This is a hero whose upper limit and lower limit are very different, so how to become the upper limit player of this angel? Look down there.

Skill analysis

Passive skill: climb to the top of the gods.

Kyle will go through four forms before entering the sacred world.

Fanaticism (cost 1 skill point): Kyle's normal attack will increase the attack speed by 6% per layer for 5 seconds. When the maximum number of layers (5 layers) is reached, Kyle will get a high-spirited effect, and the movement speed will increase by 15% when attacking.

Chicheng (cost 6 skill points): When Kyle gains the high-spirited effect, the normal attack will ignite the flame, causing 10-30 (according to the skill level of Spark Blade) (+0. 1AD)(+0.2AP) extra magic damage.

Promotion (cost 1 1 skill point): Kyle evolved into a ranged hero with a range of 550. At the same time, the attack speed bonus of each layer is increased to 10%.

Transcendence (cost 16 skill points): Kyle incarnates into the ultimate form, permanently gaining high-spirited effect. Besides, Kyle's flame wave will do real harm.

Skill analysis:

Passive skills are the fundamental reason why Kyle can become a big nucleus in his later period, and also the reason why Kyle can only walk alone. There is an interesting mechanism. Kyle's passive upgrade is not based on his own level or the level of big moves, but on the number of points used in skill points. In other words, if Kyle steals skill points by stealing omens, the subsequent passive skill upgrade will be one level ahead of schedule:

(It took me 8 minutes to steal this skill point in training mode)

First, the first order is passive. When the stack is full, there will be an attack with a speed of 15%, which will make Kyle's early A go smoothly. If handled properly, he can even complete the general attack on the opposite side. So remember, Kyle must go A- way in the early stage, and the passive meaning will be gone.

Second-order passive, after the stack is full, the attack will be accompanied by an AOE damage, which can crit, so my personal understanding is that Kyle must turn to crit later.

Fire wave can crit and cause 100% (endless +25%) (infinite fire mode +25%) additional damage.

Why do you want to crit later? Let's look at the last passive stage: after spending 16 skill points, Kyle's fire wave will cause real damage. Yes, this real damage can also be crited. The latter 225% damage and 100% are completely different concepts, and the AD value provided by infinite edge will also provide damage bonus for this skill.

After introducing the skill mechanism, let's talk about the specific precautions:

First of all, before you become a ranged hero, don't fight if your passivity is not full. Don't even fight back. If I hit you in the face, you run. This is the only working capital of angels in their early days. If you don't stack it all, you won't be able to beat most orders.

In addition to 1, Kyle with 1 can be ranked in the top of the list. Because of Kyle's excellent basic attribute and the killing damage of E skill, if the two sides of 1 meet in front of the line of fire, the angel has the strength of World War I, there are several necessary conditions: point E skill, crack the corrupt potion, and the opposite side is not the first-class overlord like a troll.

When skills are upgraded, there is an animation that can be cancelled without waiting. If you suddenly become passive in battle, don't be afraid, don't run, and it won't delay the general attack and movement and skill casting. Keep fighting.

Q skill: brilliant flame impact

Cost: 60/65/70/75/80 mana.

Cooling:12/1110/9/8

Skill length: 850

Scope of influence: 195

Kyle opens the portal, and after a delay of 0.5s, shoots the blade of fire, penetrating 20% of the enemy's armor and magic resistance, and exerting a 26/32/38/44/50% deceleration effect for 3 seconds. The blade will also detonate, causing 70/115/160/205/250 (+0.6 extra AD)(+0.5AP) magic damage to nearby enemies.

Skill analysis:

The skill mechanism may be a bit confusing. Let's analyze it by moving pictures:

Comparing the above two GIFs, we can divide the skills into two parts:

1. Launch the flight props.

2. Flight props will stop exploding when they touch enemy units, affecting the target and some enemy units behind the target.

Then from the skill mechanism, we can draw the attention points of Q skill:

1.q skill will be blocked by Batman, but it will affect some units behind Batman.

It can be said that it is not only a characteristic that we can use, but also a characteristic that the enemy can use. The key lies in the distance that Q skill can affect after explosion, which must be mastered. According to Wikipedia, the specific value of this distance is 195 yards, but it needs to be mastered in practice and actual combat. Here is an exercise method: training mode, two dummies, constantly adjusting the position of dummies, so that the extended damage of Q just hits the second dummy. It is much more intuitive to feel this distance than watching the animation of Q skills.

2. The casting time of Q skill is 0.5s

During this time, we can't attack or move, so we must avoid using Q skills in the game. The most suitable conditions for using Q skills are first-hand and running. When preparing for face-to-face combat, the first-hand Q can slow down+sunder armor, which are the functions of standard first-hand skills. Because the trajectory of Q skill is not fast, it is not used to slow down the enemy when running away. Q skills can be cast in advance to slow down the enemy's pursuit speed when the enemy is not close.

3. The only time 3.AOE was injured before Level 6.

Kyle lacked the means of clearing soldiers before level 6, so the significance of Q skill in the early stage was actually not as good as that of clearing lines, because before level 6, you just prayed that the opposite side would not bother you all the time, and there was almost no chance of preemption. At this time, if the online pressure is too high, we will use Q skills to clear the line to ensure our own development, but once we use our own Q skills, we will lose all control skills. At this time, we must keep a safe distance from the opposite side to prevent the embarrassment of being driven out without countermeasures. However, we should not be too "simple" when clearing the line. We should take advantage of the extended damage of Q skills and consciously find the angle to consume the opposite hero, which will cost us blood, but it is not a loss. But be careful not to give up the basics, and clearing the line is still fundamental.

Try not to use it for line cleaning after grade 4.6.

There is a great difference in line cleaning ability before and after Kyle's level 6. Not only common attacks and AOE appear together, but e-skills also become AOE effect. At this time, it's not our turn to clear our lines, so leave the Q skills to the first hand and escape.

W skill: grace from the stars

Cost: 70/75/80/85/90 mana.

Cooling: 15

Distance: 900

Kyle treated himself and a teammate 60/90/120/150/180 (+0.3ap), increasing their movement speed by 26/32/38/44/50%(+8% per150).

If the caster doesn't have a valid goal, or casts spells by himself, it will automatically aim at the nearest ally in range, giving priority to the most seriously injured ally.

Skill analysis:

Small-scale treatment is actually an embarrassing skill before the 9.6 version is strengthened. It will mainly affect your general attack, which is very fatal to the later core. But with the strengthening of version 9.6, these problems no longer exist.

Say two things:

1.w skill movement speed is more meaningful to itself than recovery, so it is mainly used to widen the distance from the enemy and make it smooth. There is really not much blood returning.

2. The 900-yard range of W skill belongs to medium and long distance. Usually put the mouse on the W skill to feel it.

Although there is really not much milk, it is enough to save the life of teammates at the crucial time.

E skill: spark blade

Cost: 50/55/60/65/70 mana.

Cooling: 8

Passive: Kyle's normal attack will cause10/15/20/25/30 (+0.1ad) (+0.2 AP) extra magic damage. The damage value is related to Kyle's spell strength and attack power.

Active: Kyle's next normal attack within 6 seconds becomes remote, which will cause1012.5/15/17.5/20% loss of life+1/kloc-0. When Kyle is promoted to passion, this attack will also cause damage to enemies near the target.

Skill analysis:

Kyle's main export skills are also the root of stealing Kyle's money. Single damage before level 6, you can reset the general attack. After level 6, it will be upgraded to AOE killing skill. Moreover, this AOE wounded hero can also trigger stealing money, which is a magical mechanism. In version 9.5, the E skill is a full backswing of 0.25s, and it is very uncomfortable to get an A suddenly. Version 9.6 also solves this problem: the backswing of the E skill decreases with the attack speed.

Let's talk about AOE slaying, which is a rare skill mechanism in LOL. E full level is 20% of the killed health, that is to say, when the enemy only has 1/6 blood and the magic resistance is not high, we have a great chance to kill the enemy with E skill. This skill is AOE damage and the secondary target is not reduced, so it is very easy for an E skill to shoot a few residual blood in a team battle, and in Dalongkeng, this damage is extremely explosive when Dalong lowers the opposing magic resistance. Since it is a slashing injury, we must pay attention to it: the follow-up hand uses the E skill to gain the most.

However, when our cd relief reaches 30% of Kyle's usual level (Nash's Tooth+Transcendence), a CD with E skills of 5.6s can release two E skills when facing an enemy with high openness, provided that the opposite side can survive 5.6s ... Online, E skills are not life-saving skills, which can trigger stealing money a little more frequently without being stingy, in exchange for more development.

R skill: the moment of holy judgment

Cooling: 160/ 120/80

Distance: 900

Kyle exerts invincible effect on himself or his teammates for 2/2.5/3 seconds. At the same time, the invincible hero will be sheltered by the purifying blade, causing 200/350/500(+ 1 extra AD)(+0.8AP) magic damage to nearby enemies.

Skill analysis:

The new Kyle's R skill is no longer simply invincible, it has AOE damage, and the casting process has changed. Many players may never understand. After my personal test, Kyle's R skill casting process is like this:

Kyle casts R skills: the target is invincible, and the blade rises around it for 1.5s. This1.5s Kyle can't attack but move; →→→1.5s, the blade falls, causing damage, and Kyle's casting action is over, so he can attack, and the target remains invincible at 0.5/1.5s. ..

My advice to you is not to use this skill for yourself unless you have to. In the later period, 1.5s=3.75≈4 general attacks, while in the later period, Kyle was fully capable of solving a C position within 4 general attacks. However, can big moves hurt people? I can't. If it's not five blacks or double platoon, you can't expect your teammates to understand what you mean and bravely charge for your big move at the last trace of blood, so I suggest you try your best to give big moves when your teammates are half-blooded in team battles.

When is the best time to use that big move? It's best to trick the enemy into coming after you.

For example, an evil Wuji chased you to the bottom of the tower in the early stage, and he jumped up with a big move, and you moved away with a big move. Alas, he was killed by the tower, which was comfortable. It's not just a defensive tower Because of Kyle's early line cleaning ability, he is likely to eat a tower knife. If you eat the tower knife, the line of soldiers will definitely flow back. At this time, you will accumulate a large number of small soldiers. You can also drag the enemy above to fight among the small soldiers, and then give yourself a big move when the blood volume reaches the bottom, so that the opposite side can carry the small soldier damage+your big move damage. Note: this trick is useful when the equipment gap is not very big. Under the crushing of absolute equipment at the same level, all skills are nonsense.

Then talk about R-flash. If you lack this damage in combat, you can make up for it with R flash. Never flash when fighting in a team. It's no use. After your R flash, the damage is not out of the chart. After the R skill, a group of big men are waiting for you.

basic configuration

Skill increase

There is no doubt that the main e, q or w can actually be. If the opponent is the one who is moving at high speed and sticking to you, such as the grandmaster of Arms, a player with an A, you can use Q to slow down the target. But if the opposite is Raven's crocodile, I personally think that the meaning of W is greater than Q. In fact, the skills of angels are relatively easy to understand. Today's focus is on the next runes and equipment.

Rune selection

Kyle's rune only recognizes four words, development, don't die.

Theft omen: Now stealing money has become the mainstream of Hanbok Angels. You can rely on frequent online triggering of E skills to accelerate Kyle's development.

Magic boots: free 300 yuan, extra 10 movement speed, these are what Kyle needs most.

Cookies: Increase Kyle's chances of surviving online.

Astral insight: reducing CD also ensures Kyle's development and later ability to some extent, if the opposite list is also a development hero or a tank hero. You can point out the tonic of time warp, and you can kill it alone.

I recommend two:

Immortality+later ability.

Blue recovery+middle and late stage ability, I personally prefer this one.

The small rune chooses attack speed+two resistances or attack speed+one resistance+one adaptability, and it is best to choose the former in the early stage of the hero.

Equipment recommendation

Go out:

In the box are the three most recommended by the author. The opposite line is inferior to the opposite hand: corruption potion; Playing developmental heroes or tanks and the player's own personality is relatively rigid: Dolan sword; Dolan shield, the remote hero is online.

Core load:

There are currently two schools in the core. One is Nash sheep knife special effects stream. Because the angel's passive fire wave can trigger the effect of popsicles, popsicles are also an excellent choice. This school is relatively smooth, and there is no major suppression. Moreover, one or two of them have the initial combat capability and the curve is relatively high. The author suggests that after the core three pieces+shoes, start to turn to crit.

The critical hit flow curve of the third phase is more backward, which is suitable for the situation that teammates choose heroes in the first and middle stages. We don't need to join the group in the early and middle stages or the output task after joining the group is not ours. At this time, you can choose this set, which is characterized by great difference before and after molding, and the combat effectiveness of the three-piece set is terrible. You can consider a set of life-saving equipment such as sheep knife+popsicle or resurrection armor, and recommend several alternative equipment, which must be selected according to the situation;

Reply+small outbreak, the advantage will come out.

In the face of tanks, you can go out first, which works wonders.

You can choose from a variety of AP lineups.

Most suitable for facing multiple C (brittle) lineups.

Not much to say about shoes, it depends on whether you choose to live or choose to export.

Game teaching

on-line

First of all, Raven, an early crocodile hero, can't beat him in the early stage. When you meet them, you should carry out a word played by runes: cowardice. Using e skills to steal money frequently ensures development, while QW is used to save lives. Try to control the lines under the tower. If it is launched after level 6, don't stay in the battlefield. After clearing a wave of soldiers, retreat to the middle line of the river and wait for the next wave of soldiers. If you cross the river in the wild, you will basically die.

When can we fight? Level 9 is a point in time. At this time, your E skill is full level, and a few heroes have 20% killed lives at level 9. This value is really terrible. At this time, if your equipment is not left behind, you have the strength of World War I.

Medium-term development

Flash pass, mid-term offline, 1 1J never took a team battle with 5v5 before. You will find yourself like a salted fish, with a level of 1 1 and a three-piece angel who is very strong and even capable of ending the game. Then you will enter a weak period until the level of 16 becomes passive again.

We will go online before reaching the level of 1 1 or after the level of 1 1 fails to end the game. But the purpose of our ring road is not to dismantle the tower, but to develop it. When you see no one on the small map, go at once. Don't be greedy.

Battle group

Before Band 6: Never join a group.

Level 6 to 9: only play more and less team battles.

Level 9 to 1 1: only fight more and fight less or go to the group battle of 2v2.

After 1 1 level: You can play with yourself as an ADC and get rid of the idea of "I am a melee" in your mind. You are ADC. Team battles only play in the front row. In case of danger, you should retreat in time, make a big move against your half-blood trap teammates or use it against the opposite assassin. Go to A, go to A nonstop, and then just play in the front row. Soldiers and assassins are in the back row. As the core of attack speed output, your task is to solve the front row and meet the brothers in the opposite lineup as soon as possible.