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Why are there more tribal players in World of Warcraft than in the league? Don't normal people like to look good?
Hello, my views on this issue are as follows.

In fact, at present, the population of the tribe far exceeds that of the alliance, which is not achieved overnight. It is just that the ethnic specialty of the tribe has been in an advantage for so many years, and Blizzard has not carried out a reasonable balance, which has led to the imbalance of the current camp population. In the 1960s, the alliance could gain some advantages in PVE by relying on the exclusive profession "Paladin", but since the burning expedition version, the gap between the tribe and the alliance has become wider and wider. Let's see what the national advantages of the tribe are.

In version (1)60, the tauren's "war trampling" ignores the grade punishment, and the tauren with grade 1 can stun the all-grade alliance; Level 70 immortal will has an immune effect lasting x seconds, making it the first powerful racial specialty in this field.

(2) From "Burning Expedition" to "The Second Coming of the Legion", the arcane torrent of blood elves has always had the effect of group interruption. In The Mystery of pandaren, the epic difficulty of the Seiryuji scene alliance of Hellscream needs to be strictly interrupted, while the tribe only needs a torrent to complete it, and the difficulty of customs clearance is very different.

(3) The copy of Orgrimmar, the big dinosaur BOSS is an animal, and the troll's "killing animals" specialty gives the tribe many DPS advantages, not to mention the outbreak of two very strong handiwork, the orc and the troll. The best race for many DPS specialists is trolls.

(4) At the beginning of Level 60, there were only 45 guards in Nanhai Town, but there were 55 guards in Tower Langmuir, so the "Nanhai Town War" alliance lost more and won less.

(5) After the burning expedition version, the first kill of all BOSS in Tuanben was basically monopolized by the tribe.

(6) There is an antisocial personality disorder called "Three-season Rice" which only kills the trumpet, which has caused certain influence among the players. Many tribal players follow the example of going to Twilight Forest to kill the Union trumpet (including now they have formal clothes and can skillfully cut the plane), and the game experience of the League players is affected, and some of them finally choose to join the tribe.

To sum up, tribal players now have a huge advantage over alliance players.

Comparatively speaking, for the sake of the tribe and the alliance, the former is more imposing, because the word "tribe" is explosive and it is even bloodier to shout out. In addition, the racial forms of different tribes are different, so fighting is more suitable for the passion of young people.

First of all, the human beings in World of Warcraft do not conform to our aesthetics. Secondly, after the appearance of the Blood Elves, the aesthetics of the camp reversed, and the strength gap and easy leveling of tribal racial talents became prominent.

Aesthetics of World of Warcraft

The comic style of World of Warcraft is not completely without shortcomings. Cartoon style covers up the problem of insufficient picture quality and accuracy, and also makes the elements that should be beautiful irrelevant. Rough and graceful painting style and the proportion of human males with giant arms make it difficult for us to find any aesthetic feeling in human modeling. On the contrary, the slender lines of blood elves are more popular.

Therefore, the national costume camp of World of Warcraft has seen the situation that the alliance is not welcomed by Meng Meng, but the tribe has come all the way to be a hero orc and an undead black aesthetic.

The gap between leveling and talent

Before the earth fission reset the old world, the tribe's pre-60 training was obviously more efficient than that of the alliance, especially the blood elves, which not only had a small map of the novice area, but also had a low influence of PVP, and had already brought their own linear mission mode during the burning expedition. On the contrary, the seemingly beautiful alliance, from the old blind man, the bottomless ocean to the legend of the three brothers after the stone, the Night Four and stavin, is more like making a living in Into the Wasteland. In the early 1960 s, even if there was no PVP in the wild, vulnerable occupations would run away from time to time.

Similarly, in the experience after the full level, especially in PVP, tribal talent has been pressed on the alliance, even after repeated weakening.

8.X

Therefore, you should choose a tribe with comfortable training, a tribe that is slightly stronger after the full level, a tribe that wants to be lazy on the battlefield, and a tribe that wants to look good. Of course, the number of tribes will lead.

Pay attention to "game gossip" and watch the first-hand game spit.

Most people are two-faced! This situation is well reflected in World of Warcraft!

From the classic past, there are more players in the tribal camp than in the league. Everyone is pursuing beauty, but there is often a big reversal in the game! For example, there are many people with little courage who usually like to watch horror movies or play games with horror themes, which shows that such people always want to accept the challenge and break the inner barriers to become stronger, but it is counterproductive! In reality, I am more afraid!

Friends who have seen the series of movies "Death Comes", are you particularly excited when you watch the movie? But after that, are you afraid to go out?

World of Warcraft is a "grand" masterpiece, and more players just want to experience themselves differently from usual. Dwarves, dwarves, humans, night elves and later Delaney in the alliance are all races designed on the basis of human beings, while tauren, undead, trolls and orcs in the tribe are all monster races. So more people like "unusual" and it has become a "very ordinary" thing!

In the old world, the alliance race was not prominent enough, and the tribal race was ugly but very individual, but the troll and the tauren were both aborigines of Azeroth, the backbone of the tribe, and represented the same just side! So there is no choice between good and evil!

After the opening of TBC, the tribe attracted a large number of players to join the tribe after joining the blood elf race. Model design is better than shadow elves, and paladin occupation is also the main reason. I am a blood elf mage. Personally, I feel that blood elves are much brighter than night elves! Life experience is tragic and worthy of sympathy!

In the late 1960s, I was an anthropological mage in into the pit. I felt lack of contact and gave up! Into the pit Tribe hasn't changed since 1970s! Just because I like the plot, main city, race, talent and so on of this camp!

Heroes of the tribe follow in Sylvanas Windrunner's footsteps and set foot on the land of the alliance! For the tribe!

From the beginning, most national costumes were more tribes than alliances. The reason is simple: the freedom, unruly and violence represented by tribes are exactly what our generation yearns for. After 70 s and 80 s, these people have been suppressed for too long, disciplined for too long, and subconsciously rebellious. They are very disgusted with the strict hierarchy and complicated rules of the alliance. In reality, we are powerless to resist, which will naturally be revealed in the game.

[Cover your face] [Cover your face] I'm numb. Now I can't tell if I'm an alliance or a tribe. I can't help it All the allied tribes have tuba and Red Cross, and PVP and PVE are engaged. I can't help it The version and equipment are too easy to take.

I am now divided into races by occupation, hahaha.

My paladin:

Female Delaney paladin, light casting female Delaney knight, blood elf knight.

My pastor:

Night elf priestess, light casting Delaney priest, empty elf priestess, blood elf priest, fox priest, son of night priest.

My mage:

Dwarf Witch, Void Witch, Blood Witch, Fox Witch, children of the night Witch.

My soldiers:

Human warrior, tauren warrior, Mahan orc warrior.

DK:

Blood elves, night elves

Monk:

Pandaren and pandaren.

DH:

Night elves and blood elves

Too much. Don't talk about it. Anyway, it faded after playing for a long time.

No matter the alliance or the tribe, wherever my friends are, I will go. I really can't play Warcraft alone.

Because it's called World of Warcraft [covering your face]

If you visit the current World of Warcraft census, the result is this: You can see that the blood elves account for about half of the total population, mainly because when World of Warcraft was opened to level 70, the professional differences between the alliance and the tribe were unified, and the exquisite appearance of the blood elves was more in line with the oriental aesthetics than human beings, while the design of human characters was mainly based on Europeans and Americans from the beginning.

There is a saying in World of Warcraft: whether it is strong or not is a matter of version, and whether it is handsome or not is a lifelong problem, so many people choose tribes and come with blood elves.

Data from World of Warcraft 178, March 9th.

I've been playing World of Warcraft for seven years, but I don't seem to have played League, if for nothing else, just for the tribe! !

Simply put, because the choice of game camp largely reflects the problem of players' virtual and real people. The alliance looks noble and orthodox in the virtual world, with the aura of order, justice and wisdom; Tribes seem to be full of chaos, disorder, recklessness and barbarism. However, according to my psychological activities at that time, I am an old-fashioned person who pays attention to order in real life, so I may like the Bohemian tribe in the game, because maybe that is the deep desire of many people.