Player editor
Click the player editor on the modifier, and then click the Open button to find the original database directory (X: \ your game installation directory \NBA Live 04\database\Origdb) or the saves database directory (My Documents \ NBA Live2004 \ Saves \ XXX), and click any one. Dbf file.
The modification of player information is described below.
basic document
Player ID:[ Player ID in the database, which cannot be changed]
Last name (fname):[ Player's last name, initial capital, unlimited words]
Name: [Player's name, initial capital letter, unlimited words]
Team: [the team to which the player belongs, which is associated with the team.dbf database]
Orig team:[ The team to which the player belongs, if it is not an all-star in the East and West, is associated with the team.dbf database like the active team].
Nickname: [Nickname of the player, associated with the nickname. dbf database]
Date of birth: [player's birthday, format: year, month and day]
Natural quality
Height: [player's height, see the game for details]
Weight: [Player's weight in pounds]
Color: [Player's color, range 0-25]
Body type: [Player's body type, range 0-9]
Muscle text: [Players' muscles, ranging from 0-2, 0. Muscular, 1. A little muscle, 2. Muscular underdevelopment]
Hairstyle: [Player-specific hairstyles, ranging from 0-6, 0. Normal hairstyle, 1-7. Long hair]
Eye color: [Player's eye color, range 1-4]
Other attributes
Jersey number ($ NUMBER):[ Jersey number, range 0-99 and 00]
Home: [Default player home, range 0-4,0. Center, 1. Power forward, 2. Small forward, 3. Point guard, number four. Point guard]
Secondary position (position 2): [Player's standby secondary position, range 0-4, 0. Center, 1. Power forward, 2. Small forward, 3. Point guard, number four. Point guard]
School number: [the school and country where the player is located, with the range of-1-630,-1. There is no school or country, please see the game for details.
Habitual hands: [Players are accustomed to hands, with the range of 0- 1, 0. Right hand, 1. Left hand]
Team editor
Click the team editor on the modifier, and then click the Open button to find the original database directory (X: \ your game installation directory \NBA Live 04\database\Origdb) or the saves database directory (My Documents \ NBA Live2004 \ Saves \ XXX), and click any one. Dbf file.
The modification of team information is described below.
Team information
Team number: [the number of the team in the database, which cannot be changed]
City name: [team city name, initial capital, unlimited words]
Team name: [team name, initial capital letter, unlimited words]
Abbrev: [Abbrev, three capital letters, different from other teams]
Team ABR 2:[ team corresponding patch package, two lowercase letters, corresponding to the existing patch of the team]
Location ID:[ Only by opening the original data directory can the team's stadium name be displayed]
Team code: [the category of the team, the range is 00- 10, only 00, 04 and 06 can be used, others are system-created].
Division: [Division where the team is located, 0-5, corresponding to the division where the team is located in dynasty mode]
General meeting: [Attribute of team, 0-4, select the corresponding category and group]
Floor type (wood): [Floor type of the team, 1-2, 1. Floor of large stadium, 2. Small stadium floor, the same type as the floor in the arena editor]
Seat color: [team seat color, range 1-7]
Prir BG:[ the main color of the team, used together with the auxiliary color]
Sec rbg:[ team's infrasound, used with the tonic]
Team uniform editor
Click the uniform editor on the modifier, and then click the Open button to find the original database directory (X: \ your game installation directory \NBA Live 04\database\Origdb) or the saves database directory (My Documents \ NBA Live2004 \ Saves \ XXX), and click any one. Dbf file.
The modification of the jersey information is described below.
Jersey information
Jersey number: [the number of the jersey in the database, which cannot be changed]
Unlocked: [Is the jersey unlocked? If it is not locked, it cannot be used in the game]
Team: [jerseys correspond to teams]
Jersey type: [Jersey type, range 0-7]
Jersey name: [Jersey name, added according to the jersey type, home, away, standby, serd, retro, clxx, training. prxx】。
Service life: [service life of jerseys, format: yyyy-yy]
Collar type: [Collar type of jerseys, ranging from 0 to 4, see Appendix 3]
Name type: [the style of the player's name on the jersey, ranging from 0- 1]
Shoes: [team default shoes]
ACC color:[ default color of team shoes, useless]
Sock color: [the team's default sock color is useless]
Automatic color: [team default protective equipment color]
Shorts: [Does the jersey use retro shorts]
Whether to display the number (num for short) on the ball pants: [useless items]
Player cloning
Click the player clone on the modifier, then click the open button on the left to find the player database you want to copy, click the open button on the right to find the player database you want to copy, and then select teams and players to clone the data.
Team cloning
Click the team clone on the modifier, then click the open button on the left to find the team database you want to copy, click the open button on the right to find the team database you want to copy, and then select the team to clone data.
Coach editor
Click the coach editor on the modifier, and then click the Open button to find the original database directory (X: \ your game installation directory \NBA Live 04\database\Origdb) or the saves database directory (My Documents \ NBA Live2004 \ Saves \ XXX), and click any one. Dbf file.
The modification of coach information is described below.
Coach information
Coach number: [the number of the coach in the database, which cannot be changed]
Last name (fname): [Coach's last name, initial capital, unlimited words]
Name: [coach's name, initial in capital letters, unlimited words]
Team: [A team coached by a coach is only allowed to have one coach]
Height: [coach height, see player height for details]
Weight: [the weight of the coach, in pounds]
Color: [coach's color, range 0-25]
Suit: [Coach's clothing type, useless items]
Glasses: [Does the coach wear glasses]
Body type: [coach's body type, range 0-9]
Behavior: [Coach's habitual behavior, range 0-2]
Eye color: [coach's eye color, range 1-4]
Name Description (ID7): [Take the first two letters of the surname and the first five letters of the first name of the coach's corresponding description document, underline them _ fill in the missing name in English]
Player PKG: [The coach takes the first two letters of the surname and the first five letters of the first name corresponding to the avatar and body patch, and underlines _ completes the English name]
Arena editor
Click the Arena Editor on the modifier, and then click the Open button to find the original database directory (X: \ Your game installation directory \NBA Live 04\database\Origdb), and click a. dbf file.
The following describes the modification of arena information.
Arena information
Arena number: [Arena number in the database, which cannot be changed]
Name of the stadium: [name of the stadium, capital letters, unlimited words]
City: [the city where the arena is located, with capital letters and unlimited words]
State: [abbreviation of the state and province where the arena is located, two capital letters]
Shooting bell type: [Arena timer type, range 2-4]
Dasey model: [Dasey model, range A-C]
Wood: [The floor type of the arena, 1-2, 1. Floor of large stadium, 2. Small stadium floor, the same type as the floor in the team editor]
Appendix 1
1: Only layups.
2. Choose more layups. If you are good enough, you will perform some clever and beautiful layups.
3: layup is the same as 1 and 2, but you can't layup from 5 feet away.
4. All the above layups are known, and occasionally there will be one or two dunks.
5. Know some simple one-handed and two-handed dunks.
6. Single type of one-handed and two-handed dunks.
7: Dunk with both hands at a distance of 4 to 5 feet, and lay-up at a distance of 10 feet.
8: One-handed and two-handed dunks, usually 5 to 6 feet in the air and behind the dunk.
9: More powerful one-handed and two-handed dunks, and about 10 foot layups.
10: the striker's powerful dunk is as passionate as Kemp the Rain Man.
1 1: The defender's powerful dunk, dominique wilkins's iconic 360-degree windmill dunk.
12: clyde drexler's iconic dunk, even a glider that can dunk from near the free throw line.
13: Most of the signature dunks in Patrick Ewing are * * * * turn dunks and layups from 6 feet away.
14: Most ordinary big men can dunk.
15: the dunk used by the strong big man, and the performance of Shaquille O 'Neal tearing up his opponent.
16: registered trademarks of Michael Jordan and Dr. J. Besides dunking, you can even dunk from the free throw line.
17:7' 2+long dunk. Yao Ming's arms are so long that he doesn't even have to jump.
Appendix 2
2.PG/SG
Pure shooters and teammates' passing quality may determine their play.
4.SF/PF/C
Can be qualified as a swingman in multiple positions on the field.
5.SG/SF
An all-around shooter with strong three-point ability. (Ability of 3 points is above 70)
6. It should be watched under the guidance of parents.
Small guards, they have a lot of experience in how to avoid blocking. {Under 6 feet 5 inches}
7.SG/SF
All-around swingers can score in any situation.
9.SF/PF/C
A big man with excellent singles skills. (over 6 feet 8 inches)
10.PF/C
I like big men who score in the middle distance or even outside the three-point line. (over 6 feet 8 inches)
The age of NBA players ranges from 0-25,0. Rookie]
Roster position: [Player position, range 0- 14, 0-4. Starting position, 5- 1 1. Alternate position, 12- 14. Injury position].
The above is the modification of player information, specifically within the permitted scope and in the game. The following is the modification of the player's upper body, as shown in Figure 2.
Figure 2
head
Face):0[ useless item, default: 0]
Goggles): 0 [goggles for players, range 0-32,0. No goggles, 1- 16. Retro goggles, 17-32. New goggles]
Headdress): 0 [Player's headband, range 0-54,0. Headless headband, 1- 13. NBA headband, 14-43. Headbands for each team, 44-53 tricolor headbands, 54 customized color headbands].
Head col):[:[ Player-defined headband color]
tattoo
Neck tattoo: [tattoo on the player's neck]
Biceptat:[ player's upper arm tattoo]
Forearm: (Farmtat)[ tattoo on the player's forearm]
Protective equipment
Upper arm protection: (biceps belt): [Protective equipment for players' upper arm protection, see the game for details]
Bicepcol:[ the color of the player's upper arm guard]
Elbow band: [For the elbow protectors of players, see the game for details]
Elbow color: [color of player's elbow pads]
Farm Band: [Protective gear for players' forearms, see the game for details]
Armband: [color of player's armband]
Wrist band: [Wrist band for players, see the game for details]
Wrist Brace: [Color of Player's Wrist Brace]
Hand protection: [Player's hand protection, see the game for details]
Hand guard color: [Player hand guard color]
The above is the modification of the player's upper body, specifically within the allowable range and in the game. The following is the modification of the player's lower body.
leg
Knee pads: [players' knee pads, see the game for details]
Knee color: [color of player's kneepads]
Leg protection: [For the leg protection of players, see the game for details]
Leggings color: [Player Leggings color]
Leg tattoo: [Player's foot tattoo]
other
Old short shorts: "retro short shorts"
Shoe restriction: 1 [supplier restriction of players' sneakers, range 1-4, 1. Air Jordan and Nike series, 2. Adidas series, 3. Other series, 4. Ordinary sneakers series].
Home shoes 1:4 1[ players' home shoes, range 0-202,0. Use the team's default sneakers]
Origin shoes 2: 4 1 [players' spare home shoes, range 0-202,0. Use their team's default shoes]
Away shoes 1 (Awayshoe): 4 1 [Players' away shoes, range 0-202,0. Use the team's default sneakers]
Origa Shoes 2: 4 1 [Spare away shoes for players, range 0-202,0. Use the team's default sneakers]
Socks): 2 [socks of players, 1-20, 1-5. White socks, 5- 10. Black socks, 1 1-20. Tricolor socks]
Sock color):0[ the color of the player's socks is useless in the game]
Compshort: 1 [player underwear, ranging from 0-2, 0. No underwear, 1. Short underwear, 2. Long underwear]
Compacol: [color of player's underwear]
Facialctrl):0 [Player expression, range 0-2, 0. No expression, 1. Calm down, two. Excited]
Dunk bag: 17 [Dunk bag for players, range 1- 17, see appendix 1].
Free throw (ft ritual):0[ player's free throw, range 0- 1]
Celeback):0[ Player Celebration, range 0- 15]
The above is the modification of the player's lower body, specifically within the allowable range and in the game. The following is the modification of the player's ability, as shown in Figure 4.
Figure 4
basic skill
Threeptbas: [A player's three-point ability ranges from 0 to 99, which is available to more than 75 players]
Dunk (DNK ability): [A player's dunk ability ranges from 0 to 99, and it is not allowed to dunk below 30, and there are dunks under the feet of players over 75, which determines whether this player often dunks with difficulty]
Stlability): [The ability of players to steal the ball, ranging from 0 to 99, has more than 75 players under their feet]
BLKABILITY: [The range of blocking ability of a player is 0-99, and players below 50 and players above 75 can't block].
Balance: [player's passing ability, range 0-99]
[Athletes' shooting range, from 8 feet to 25 feet]
Oreability: [Players' rebounding ability in the frontcourt, ranging from 0 to 99]
Dreability:[ Player's rebounding ability, range 0-99]
Shooting (FGPBase): [Player's shooting/jumper ability, range 0-99]
FTP base:[ player's free throw ability, range 0-99]
Dribble: [A player's dribbling ability ranges from 0 to 99, and he can shoot with both hands below 50]
Insidesc): [Player's scoring ability in the inside /3-second zone, range 0-99]
Primacy: [The importance of players in the team/teammates' trust in themselves, ranging from 0 to 99, and the computer determines the number of shots of different players in the team accordingly]
Offensive consciousness: [Player's offensive consciousness, range 0-99]
Defense consciousness: [Player's defense consciousness, range 0-99]
Scoring area: [Player's offensive style, range 2- 10, see Appendix 2]
physical quality
Speed: [Player speed, range 0-99, maximum speed]
Fast: [Player's agility, range 0-99, starting speed]
Jump: [Player's jumping ability, range 0-99]
Professional PKG: [The development potential of players, from A to J, determines the degree of progress/retrogression of players in the dynasty mode, from big change to small change]
Physical strength: [Player's physical strength, range 0-99]
D strength: [player strength, range 0-99]
D Hardy: [The fitness of the player, from 0 to 99, determines whether the player is easily injured in the game]
Envelope: [The development of players, ranging from 0 to 30, determines the development of players in dynasty mode]
The above is the modification of the player's ability, specifically within the permitted scope and in the game. The following is an introduction to other modifications of the player.
mend
Face patch: [Whether the player has used Facepatch, please don't modify it here for self-built players]
Name Description (ID7): [The description document corresponding to the player takes the first two letters of the surname and the first five letters of the first name, and the missing name is indicated by an English underscore _, and the self-built player will not be modified here]
Player PKG: [paste the avatar, body and photo corresponding to the player, take the first two letters of the surname and the first five letters of the first name, and underline the missing name in English]
draft
Draft right (position D): [The range of draft right of players is-1-60,-1. If they were not involved in drafting]
Draft Round: [Player Draft Round, Range 1-2]
Draft ranking (D overall): [Player draft ranking, range-1-60,-1. If they were not involved in drafting]
Draft year: [year of player selection, format: yyyy]
Drafter: [Refer to the abbreviations of players selected by the team editor]
Injury and disease
Injury ID:[ Whether the player is injured or not, the system is dedicated in dynasty mode]
Injury Date: [Player's injury date, system-specific in dynasty mode]
Recovery date: [the date when the player returns from injury, which is special for the system in dynasty mode]
other
Playability: [Whether the player can play in the game, corresponding to the damage part, system-specific in dynasty mode]
Created by yourself: [Did the player create it by himself]
Isgenerate): [generated by the system: [Is the player generated by the system in dynasty mode]
In the playoffs: [Whether the player is in the playoffs or not, the system is dedicated in dynasty mode]
Is historical): [:[Is the player a legendary player or an all-star team player]
Tradeable: [whether players can be exchanged, corresponding to the damage part, system-specific in dynasty mode]
During the season: [Whether the player is in the regular season or not, the system is dedicated in dynasty mode]
The above are other changes made by players, specifically within the permitted scope, in the game. This is a revision of the player's contract.
Play value: [Player value, constructed by the system and cannot be modified]
Contract 1
Salary 1 (salary): [player's annual salary]
Signing team 1 (salary team): [teams signed by players, corresponding team list, 29. Free agent]
Contract period 1 (signing years): [players' total contract period, scope 1-7]
Remaining years 1 (remaining years): [Remaining years of player's contract, range 1-7]
Contract 2
Salary 2:[ useless]
Payroll Team 2:[ None, default: 29]
Contract period 2 (signed years): [useless items]
2(yers main):[:[ useless items]
Contract 3
Salary 3:[ useless]
Payroll Team 3:[ None, default: 29]
Contract period 3 (signed years): [useless items]
3(yers main):[:[ Useless items]