In today's role-playing, its form and content generally refer to the use of costumes, ornaments, props and costumes to play some roles in anime (comics, games) or Japanese Vision Rock and movies. It can be seen from here that role-playing contains a wide range of game space in positioning. Even with the appearance of COSPLAY, this field is definitely the mainstream of teen pop culture today.
Speaking of the original origin of role-playing, it is generally believed that the birthplace of role-playing is in Japan. Of course, if this is based on the role-playing concept of today's times, you can also say so. However, in a broad sense, the real birthplace of animation role-playing must be the United States in the western hemisphere. Even if we really want to explore the original form of role-playing, the author can tell you without hesitation that role-playing first appeared in centuries BC!
This is because both the Greek sacrificial costumes around 1000 BC and the great poet who co-authored two great Greek epics, Iliad and Odyssey, in the 8th century BC are actually playing other people's roles. The former is regarded as the prophet and prophet of later generations, and the successful role-playing created the existence of the apostles, while the latter, like the originator of modern drama, created heroic deeds. In fact, the significance of role-playing including dressing up refers not only to an external visualization, but also to the inner heart of the role-player.
Okay, let's get down to business. Next, we continue to talk about the real birthplace of role-playing-the United States. Contemporary Cosplay is generally aimed at animation, comics, games, electronic games, light novels, movies, TV series, thematic photography, idol groups, occupations, historical stories, social stories or other self-created tangible characters. It deliberately wears similar clothes, adds props, makeup modeling, body language and other parameters, and plays a "live" role through manpower. So I think the real cosplay is like this.