Current location - Plastic Surgery and Aesthetics Network - Clothing company - Initial location of dynamic service center
Initial location of dynamic service center
Key points and advanced introduction of Benson novice

Initial clothing

You can brush out your initial clothes when you first enter the island. There are eight kinds of clothes.

islands

You can brush the map first and recommend the following islands for your early life.

It is best to choose the terrain with the service center in the middle, and there will be a fishing pond immediately, without using poles or ladders.

Please carefully consider the location of the service office. Planning is very important if you want to follow up.

The shallower the green space is, the higher it is, while the color depth indicates that there is a waterfall if there is a river passing by.

Then everyone should be interested in the special island type. Basically, there are several special pond types as follows.

The location of each building

Although the buildings on the island can be moved to the back, it takes time and money. It is suggested to plan a little at the beginning to avoid subsequent distress.

Any relocation or reconstruction takes one day, and only one can be moved at a time. You can use this tool to plan, island planning tool.

resident

The first two residents: only "Big Sister"&; Residents with "sports" personality, the above two will live in model houses.

Resident: Vic will let you build a house and put furniture in it.

When the land is covered, you can start looking for residents.

Here we should pay attention to the following points:

1. Only when all the furniture in the three places is put away will the residents move in.

Only one resident will come a day.

3. In the case of 1, but residents are not invited, raccoons will randomly block residents.

These three residents will live in a model house.

Basically, there is plenty of time to find tenants here from 3 to 5 o'clock, but the fly in the ointment is that the house where the tenants live above will not be their own.

1~5 residents live in model houses, and 6~ 10 is characteristic houses.

If 1~5 people move out, it will be a characteristic house that will follow.

Residents of the sixth campsite: The binding of this resident cannot be changed, only 32 residents are narcissistic. They are all doomed. Basically, you just have to invite him. There is no other way. He will enter your island. Do not struggle.

Seven, eight, nine, ten residents: Go to other islands and invite people to move animals in the campsite ... in many ways.

Residents in the back can go to raccoons and ask for houses. It is strongly recommended to build one at a time. When you build a house, you can find residents until the day of change. After that, the kind raccoon will help you find it, pay attention to the time of building the house, and avoid automatic trading or receiving residents who have moved.

The most primitive thing is to buy a roll and go out to the island to find it yourself. Cry when you find it.

Animals will come to the campsite on the island, but they really don't come often ... so there is no need to ask why there are no animals in the campsite. He just wants to come and doesn't want to come, and the residents who come to the campsite later are not fixed, but the probability that his personality is not on his island will increase.

I have only been to the campsite once, except for the sixth time, and my personality is repeated. If you don't invite the animal in the back campsite, it will leave the next day, so don't worry.

What happened in the sixth place is over, XD. In addition, you can invite others to move to other people's islands.

Drive away residents

There are different opinions at present. My personal experience and various experiences after investigation all think that the neglect method is the most effective, but time will solve everything. He can go, but he can't go.

At noon, it is easier to see (trigger) when all the residents are out. When a resident has bubbles on his head, it means that he wants to move. But don't worry, you can still keep him and ask him not to go.

Personally, I think the following methods are the most effective for your reference:

Take the method of ignoring, don't talk to him, completely ignore him, ignore him, go into his house and come out directly, but if he is doing DIY, he can take it from him and treat him as a tool animal. It is said that it is more effective to use this method after at least having a gift-giving friendship.

The rest of the road needs to be changed, complaining, hitting him and so on. There is nothing to complain about. The chessboard is full, and everyone can test it in many ways.

Knock on a stone

Please use a shovel when knocking on the stone. A stone can knock out up to 8 items (with achievements).

Tips for knocking on stones: Objects will appear in a nine-square grid centered on stones. Please make sure there is nothing beside them. Before knocking at the door, dig three parallel holes outside the nine squares. The character stood in the middle and began to knock at the door. Just keep pressing a.

In addition, it should be noted that when the island evaluation rises in the later period, the probability of stones appearing will decrease, so remember to hoard.

Practical skills

One machine, one island, there will only be one island representative. All mainline tasks can only be completed by island representatives.

Press a to speed up DIY work.

Press b or r or l to speed up the conversation.

Press y to fill the hole with your foot.

You can slow down by pressing the insect net for a long time.

When running, moving quickly in the opposite direction will suddenly stop.

Press "-"to return to your island when you are on another island (but use it carefully if there is a countdown).

The store upgrade needs more than 200,000 transactions within 30 days after the establishment of the store (introduction)

In other words, if you started playing just after the release, you should start upgrading in the next few days.

Trees can shake furniture. One island will produce two a day, and the other island will produce one. Fruit trees will not have furniture.

One day, there will be five wasps on the island (which will be triggered by shaking trees and cutting trees), and they have all succeeded.

Tip: Shake the tree with an insect net and stand in the middle of the tree. When a wasp appears, you can catch it directly by pressing A crazily.

Every morning, noon and evening, a resident will hide at home for DIY. Remember to look for it

Four fossils are produced every day.

There will be a glowing money hole every day, and the safest thing is to bury 10000, because it will definitely grow 10000.

10000 or more, and 30% have three times the amount of seeds; 70% will increase 10000.

P.S. If there are many people playing on the same plane, there will be a money hole when logging in to another person's account.

A letter wrapped in a bottle appears on the beach every day.

P.S. If more than one person is playing on the same plane, when logging into another person's account, a message will appear in a bottle.

Buy ATM goods 100 times, and it will give you a shopping APP. You don't have to go to the service office to buy it.

Ma Er, the sister of the clothing store, you talk to him every day, and he will be nice to you slowly.

When planting flowers, if you are facing the hole with a shovel in your hand, the flowers will be planted in the hole; Take nothing and plant flowers under your feet.

Go to a friend's island and come back +800% (estimated to be once a day).