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How to write the concept of animation design?
Question 1: What is the design concept of comics? The design concept is that Doraemon will always be my good friend. While setting it as a friend with rich expressions, the designer tries to grasp the feeling that he is also a member of our family. At the same time of commercialization, designers also hope that this design concept will not be erased and the joy brought by Doraemon will be integrated into the design.

Question 2: The concept of continuous animation design is to get inspiration from a cartoon or a homemade cartoon, and then evolve into clothes in life. Animation means innocence or beauty, and it is an art that transcends thinking and communicates with the soul. Through insight into the highlights of human nature in animation works, we can show the personality, ideas and attitudes of this animation lifestyle, so that people in animation can live in modern times, and through the collocation of different scenes, we can show the living conditions of urbanites in many dimensions such as emotion, mind, work, life and friends. Clothing design not only includes cartoon labels and personalized logos similar to stripe codes, as well as clothing styles and colors in cartoon characters and cartoon prototypes, but also includes innovation, modification and decoration. It not only applies cartoon patterns and characters to the detail decoration and overall effect of clothing, but also has complex structural designs such as cotton, chiffon and lace. Its style is romantic and avant-garde, and it also has vivid and touching highlights, which fully reflects the content of current life and shows the information transmission of mind and spirit. Spiritual pursuit refers to the understanding of many things, especially life. There was totem worship in ancient times, and all we did was turn the understanding of people who like animation into clothing.

Question 3: What animation should be written for the animation graduation project? Flash? 3D? Maya again. Can you do it yourself? If you can't, I can help you or teach you how to do it.

Question 4: How to write an animation image design specification? Explain that your work can make others understand its meaning, and it is best to make a beautiful statement, such as the beginning: the creative origin of this cartoon image. . Why? What? What? . . What does the hand action mean = = = =, just write the good side.

Question 5: I made a flas *** short film. I need to write a design description, how to write it and what to write. I'm so confused. Ask the Great Xia for advice ~ Design description is usually the source of inspiration for writing your short film. Introduce the content of the short film, with the help of the theme of the short film, the problems encountered in making the short film, how to solve them, what animation special effects are used in the short film, and what codes are well designed, and share them.

Question 6: What is the idea of Pixar animation creation? One of the principles: never hold only one idea. Whether you are writing a book, designing a piece of furniture, or making an animated film like me, at first, you can't just hold one idea. You should have at least three ideas in your mind. There is a simple reason. If a producer only proposes a new production planning project to me, then he must have racked his brains for this project for too long, which undoubtedly limits his imagination. My answer to him is simple. Come to me with three planning projects at the same time. I'm not saying that these three projects are superior and inferior. My request is that these three ideas are very good-so good that you can hardly judge which is the best. Then, we will sit down and decide which idea you will realize.

Creative people tend to focus on one of their own ideas, which will limit their choice space from the beginning. I think everyone with creativity should consider planning three ideas at the same time. You will be surprised to find that doing so will make you think about things you have never thought of before, and you will surely find new land. And believe me, there are always three good ideas for you to think about at the same time.

Principle 2: Remember the first laugh in the creative process. A huge problem in the creative process is how to perfect one's own ideas. It is undoubtedly very important to make your idea perfect, but it also brings some dangers. When you have a story, an idea or a joke, you write them down, and their influence on you will decrease over time. Quite simply, when you hear the same joke for the second time, you may still smile sincerely, but by the third and fourth time, you may only smile occasionally. When you hear this joke for the hundredth time, no matter how good it is, you will hate it. So I say to my creators, you must remember your first laugh in the creative process and write it down if necessary. Sometimes it may be troublesome, but it is undoubtedly important. In many cases, a good idea is lost because people forget their reaction when they first hear it. Principle 3: Quality is the biggest business plan. There is an important principle that I will never compromise, that is, no matter the production cycle or the limitation of funds, once I have a better idea, I will start all over again and do it again. You have to do this. In any creative industry, in the long run, quality is the only business plan. Many managers can't understand this, but the audience has a deep understanding. The creative process is not complete until the truly creative person has finished speaking, which does not mean that the creator has no pressure. There is always pressure, but every creator should have the final say!

Principle 4: Team is everything. A key question is whether the team or the individual is more creative. My answer is, in most cases, a team. As a manager, I have the responsibility to abolish any hierarchy in the team. A very important rule for us is that it doesn't matter who put forward the idea. A team must help everyone who is creative sincerely, directly and diligently, but you still have to remember that the team is everything. Principle 5: Happiness stimulates creativity, not competition. Many people used to think that when you put two people who can't tolerate each other together, you might get a great idea with the help of passive confrontation and competition between them. I personally disagree with this view. I think cooperation, self-confidence and happiness are the creators of creativity. Creative people need to believe that every participant has great trust in them in order to make a great movie. Creative people get bored easily. They are very emotional. You must try your best to create happiness for them and care for them. Only when you challenge them creatively can creative people contribute great ideas. As a manager, one of your main tasks is to make creative people sincerely love what they do and make them proud to be part of the project. You must experience >>

Question 7: How to write the design description of animation web page, please answer! ! no

Question 8: Kneel for the guidance of animation design! ! Similar to general film and television production, Disney's long animation production process has three parts:

● "Pre-production", mainly creative design.

● "Manufacturing" means actually doing it.

● "Post-production" is the work of sorting out, synthesizing and modifying all elements and after-care work.

First of all, ideas

Animation production begins with creativity. Take Disney as an example. If the sponsor is not a Disney employee, he must first find a broker to help deal with legal issues, because the negotiation process may lead to many legal disputes. Take Mulan as an example. Hua Mulan disguised herself as a man and went to the army under the pseudonym "Faping", which is just similar to the name "Ping" of an American golf company. The company took advantage of this situation and accused Disney of stealing their store name, hoping to make money by taking legal action. Therefore, a big company like Disney is very cautious about legal issues and will not easily accept external personal advice. It is beneficial for both parties to send the script to the company through the broker. First, it can ensure the legal safety of the company and safeguard the author's own rights and interests.

In addition, as far as Disney is concerned, there are three ways to conceive the source:

● Administrative decision issued by the competent department: The Lion King was shot under the idea that it is time to shoot a film like Bambi at the behest of the President. Taking Bambi the Deer as a springboard, the production team joined the story structure of Shakespeare's Hamlet: Simba, the hero of the lion, found himself again after losing his father and self-exile.

● The company's annual Gong Xiu: The company arranges an occasion every year to invite important people of the company, including the president and chairman, to sit in a row, and then let everyone who wants to introduce their ideas use their own posters or sketches to introduce their stories within five minutes. There is a big gong in the venue. When the time is up to five minutes, the next one will be changed to "Kuang ~ ~". That's how Hercules was chosen.

● It is considered by the "creative execution" department within the company: this is the most common situation. The creative executive department, composed of about 7 people, collects fairy tales, legends and folk stories from all over the world, or studies children's books published in the market and scripts sent in from outside. Report to the company executives every once in a while and introduce ideas worthy of animation. That's how Mulan got here.

These channels operate and cross each other, so it is often difficult to define which specific channel a film was conceived from.

Second, the outline of the story.

After having an idea, the company will ask the playwright to write a "story outline" or "handling" first. I like Mulan because the company executives want to shoot a story set in the East. Because this is a theme that Disney has never explored, and for westerners, the East is full of dazzling and mysterious colors, which will be very attractive. As a result, creative executives began to look for it. At first, they considered a story called "Baby China", but the content was nothing more than the chauvinistic cold rice of white men who had been bombed in Hollywood, such as Miss Saigon and Lady Butterfly. It was nothing new, and then they gave up. At this time, a creative director met a writer who was editing World Folk Tales, and the company accepted his suggestion and adopted Mulan. Because Mulan's story is interesting, the heroine's character has the significance of the times, which is more in line with Disney's attempt to grasp the trend of the times in theme selection in recent years.

Third, the script

The next division of labor is to draft a "script" first. Disney animation is different from live-action movies. It inherits the profound tradition of comedy and mime, and emphasizes the visual expression of body language, so it is not suitable for scripts with a lot of dialogue. The role relationship and plot of animation should be expressed in the form of video as much as possible, not in words. For example, describe an angry character and let him beat his chest and show his teeth. It is better to say, "I am so angry!" More vivid and interesting, which is the advantage of playing animation. A good cartoon ... >>

Question 9: What is the concept of animation character modeling design? Personally, for example, what are the protagonists in an animation, and what are their personalities and characteristics? These are all designed by myself. Just like Po in Kung Fu Panda, he is scaring Hu Xiao now. He is a character.