On 2065 438+04 TGS, FALCOM released the latest work of Yisu series-Yisu 8, which was scheduled to land on PS4 in the summer of 20 15. However, until the release of the new work "Lost City of Tokyo" in September, Yisu8 was still missing. Finally, after a delay of 1 year, the requiem of Isu 8 Dana was finally officially released on the PSV platform, and the originally planned PS4 version will be delayed for another year for other reasons.
As an ARPG game with a history of 29 years, Different Speed is definitely one of the facades of Falcon. In recent years, Falcon's focus has obviously been on the "track" series and the creation of new IP, while "Yi Su" has gradually faded out of everyone's field of vision. The last Issu Jyukai was on 20 12, while the orthodox Issu 7 was in 2009. So can Easy Speed 8 be worth waiting for so many years?
After getting the platinum trophy of the game, I will bring you this evaluation. Generally speaking, this "Izu 8" has the quality that an old ARPG should have, and it definitely does not live up to the expectations of players.
A substantial process
The process of an ARPG is mostly not too long. The previous series "Yi Su"-Zhou Mu customs clearance is about 20 hours, but this time "Yi Su 8" will take nearly 50 hours to go to Zhou Mu if you play in depth. This is an amazing moment to hold ARPG, and more importantly, during these 50 hours, players have hardly repeated their work. We don't need to spend a lot of time fighting monsters and upgrading, we just need to constantly explore new scenes, constantly promote the plot and collect some elements. The game consists of eight chapters, including the preface and the last chapter. Except the preface, the story of each chapter is very weighty. The game has prepared 30 completely different BOSS for the players to challenge, and finally it will trigger the real ending according to the status of the players when they pass the customs. Multi-purpose inheritance and conventional BOSSRUSH challenge mode still exist.
▲BOSSRUSH mode
However, the chapter division is still a bit rough. The second and fifth chapters are too long, and the third and fourth chapters are slightly shorter. It may be better if the chapters can be further refined, but the plot jump function added this time is really great. In the past, FALCOM games could only press and hold X to fast forward, but this time it can finally be skipped with one key, regardless of the main line and branch lines, which is quite easy to use.
The map of the game is much larger than that of Jyukai, and the reading time is satisfactory. It takes about 5 seconds to switch to the mini map reading disk, and there will be a prompt on the way. TIPS is a synopsis or map introduction of recent player experiences, and each chapter is different.
In addition to exploring the big map, hidden places such as caves in various places are also very attractive, and the freedom of the game is also relaxed for players as much as possible. Although the main action route is still fixed, players can also explore, open teleports or search treasure boxes in scenes that are not in the current process, instead of forcing them to walk.
▲ "Yisu 8" full picture
The exploration in the maze has also evolved greatly. As before, after getting different adventure equipment, players can reach some places that they can't usually go, such as jumping in the vines like some adventure action games.
Explore the underwater world.
The internal structure of the maze is also much more complicated. Because of the return of the jumping system, it is very interesting to catch the vine by jumping and then climb it slowly and carefully. However, this maze map is generally small and has almost no decryption elements. After players devote themselves to exploring the maze, they often find the maze upside down.