Why do you suddenly talk about the pink devil? Mainly because I haven't cleared a lot of dollars yet ... I will quote them then, so stay tuned.
Casual "swimming" means that the content of the article is very casual (generally those so-called games that are not "hot") and the material is also very casual. Just have fun (the next issue may not be casual).
Kirby Star alliances is a horizontal platform action game developed by HAL Institute and monopolized by Nintendo Switch. It is the 30th series of Star Kabi and the first orthodox sequel of NS platform. For China people, the most important thing is that this is the first time that this series has an official Chinese version.
The Kobe Star series has an unexpectedly good reputation in China. Compared with Adventures of the Earth, which was also developed by HAL Research Institute, Pink Devil's awareness is really good, and he has the illusion of being famous as a cuckold.
The realization of this point comes from the most special work in the series, the maze of the mirror of the stars.
Relying on the popularity of GBA in China, the labyrinth of Starcard Mirror has become the impression of many people on the series of Starcard: an excellent action game with high difficulty and playability like the Galaxy Demon City.
Unfortunately, the maze of mirrors is the most heretical work in Kabi's star series. Since its birth, Star Kabi has focused on ease, simplicity and ease of use. It belongs to a game type that people who don't play games can easily get through customs. The target users are light players who don't touch the game, such as female users and children.
When I was playing, I thought, if only Aori and Blue Mountain were starring Kabi.
Many times, this heresy is easier to be remembered by fans. For example, according to the legend of Zelda Mezula's mask, many people list the maze of mirrors as the best work in the series of Star Kabi, and expect Star Kabi to have such a design.
This expectation from non-target users will not affect the development purpose of "Star Card" series. Star Kabi Nova Alliance is a pure blood work specially made for light players and old fans.
Why write so many things that have nothing to do with the content of the game itself? Because in March of 20 18, 16, when the Star Card was released, I couldn't buy a physical version in London ..... I was shocked and started to search WIKI, trying to understand the history of the series of Star Cards and the user base of this game. As a target user, I naturally can't understand why Kabi's cute image design and simple level design that is out of the chart can capture the hearts of the vast number of Blue Ocean users.
When I realized the fun of this game, my friends and I had played this game 100%, survived the most difficult Boss Rush, and only 20 hearts were hidden in the League of Legends of another dimension.
It's very simple to summarize the gameplay of Nova League, because Kirby of Stars is a single linear horizontal board action game, which is basically the same as other horizontal board action games.
The biggest difference lies in the protagonist Kabi. Kabi's ability is one of the best in the whole game world: he can inhale enemy units, choose to swallow them or get their ability directly; Kabi can jump infinitely and take off out of thin air; He can also spit out the inhaled substances and turn them into stars, hitting the enemy. In the New Star Alliance, Kabi has the power to make friends by throwing the hearts of allies. If it is a local multiplayer game, other players can manipulate their allies to take risks with Kabi.
In "New Star Alliance", Kabi is the best in the series, and all the allies in the past dynasties have also updated and joined the game for free. Simply having allies with different abilities is obviously too monotonous, so in the new interstellar alliance, the abilities of various allies can be mixed and matched to produce special effects. For example, when Kabi becomes a swordsman and summons allies with various attributes, he will attach this attribute to the sword and turn the attack into a spell attack, which is very cool. Many environmental puzzles rely on this design, such as attaching ice properties to darts, so that you can cut off the burning chain and move on. Pushing the rocker upward can start the ally ability, which will trigger different special ally abilities, such as ally roller, ally drawbridge and ally train, under appropriate circumstances. In the final Boss battle, the ability of ally nova was emphasized. All these require four friendly units on the field, in short: the lone ranger can't pass the customs.
The design of New Star Alliance reminds players almost all the time: Please find at least one player to play this game with you. Even if the AI level of CP in this game is high enough, a person will not encounter any problems when playing this game, but this cannot change that the main content of this game is the face-to-face connection of many local people. This can be seen from the small game after each pass. Most of the time I play for two, and the fun is completely unexpected at the beginning.
As a lone ranger who listens to music in a single row and is extremely autistic, even though he can't play the Wu Mai Black Clan Civil War, I realize that the online happiness of Star Kabi Nova League is rare. Super Mario Odyssey is also played by two people. My feeling is that playing with two people means playing a work with a score of 10 into three points. Perhaps even more outrageous is "The Bound of the Plane", where the game between two people becomes a nightmare. As long as it is a face-to-face online game with teammates, it is easy to have the problem of uneven strength between the two sides, which will affect the progress of the game and become a situation of "it is easier to play alone". The collision between people becomes very possible as the body approaches. Why is the messy kitchen called the breakup kitchen? The game mechanism originated from its contradiction. I believe that as long as the purpose of playing games is to win, if teammates can't win, then the impression of teammates in the hearts of players will certainly be not much better.
Then why does the Nova Alliance make online games so interesting? The reason is that the core of its relaxed design is to let this kind of happiness run through the play process. Allies can share supplies and improve the blood line by kissing; Kabi can completely stay out of it, let his allies work, and when they die, they can pull up indefinitely and continue playing ... Allies will not be bored by the huge number of 24 available characters. The subsequent free DLC update added as many as 13 dream allies in the previous game, and their abilities were exaggerated to a bit excessive. Open the menu, browse the list of tricks, and have the courage to play Nintendo Star Wars Special Edition. In the story of advancing the main line, it is a constant surprise to meet every brand-new ally and get a powerful BUFF or special attack through the ability of the ally. When the story advances to the dream temple to summon a dream ally, or unlock a brand-new dream ally, this very simple happiness is an important factor that makes the game process completely boring. With puzzles that can be solved without special thinking, playing star cards is more like a kind of enjoyment than the New Star Alliance, instead of emphasizing teamwork and tacit understanding, and the happiness brought by the sense of accomplishment that needs cooperation.
Little Naga opened the big room first, and then someone picked up a meteorite hammer to cooperate with Sal's big DS wall puzzle. This is picturesque, but it is definitely not as cool as PA under Mammoth BUFF. That's the feeling.
In my previous article, I talked about "kingdom hearts 3: Reminder"-the balance of visual combat system, and also talked about the design of game system and Boss war. It is very difficult to make a game that can not only make players happy, but also reasonably design difficult Boss battles.
If you only pay attention to the story mode, Star Kabi Nova Alliance is definitely one of the simplest platform action games. And if you are interested in opening other modes, such as the ultimate choice, it is another world.
The final choice is Boss rush in the new star alliance. Before introducing this mode, let's ask such a question: Why is there a Boss rush mode? Why do players play Boss Rush?
The answer is obvious: the Boss in the game has the value of re-playing, and its value comes from the fact that players have gained stronger ability after customs clearance, or have more playing experience than when they originally foreseen Boss. Players are still not satisfied with the gameplay of the game, and they need a Boss Rush to provide a simple mode to face the Boss directly and have fun again.
The analogy of this idea is similar to adding a brand-new Boss to the final Mix version of kingdom hearts series, or adding Boss Rush mode to Wolf Warriors: Seconds of Seclusion, and the Boss Rush Mod of the Dark Soul series spontaneously produced by players, so as to challenge Boss simply and quickly in the game. For "New Star Alliance", players with invincible main line will naturally open Boss Rush to use those very powerful dream allies (especially single players, dream allies can't be swallowed up), trying to easily defeat Boss under difficult conditions.
When I think of the scene where I was arrogant, filled with bitter water and then hit by the emperor's gavel, I can honestly say that it is a better choice to find friends to play with or buy some amiibo to cheat.
Strangely, kingdom hearts and Kirby of Stars have a very similar concept in system design, that is, the goal of the game is to sell to light users, and how to be cool and cool in the system, the protagonist's ability is stronger than one, as long as you know how to attack and walk like this, you will basically not encounter the problem of being unable to pass customs. For those hardcore gamers, put forward the attitude of "if you don't die 100 times today, you won't want to kill half of the Boss's blood before going to bed", and ask those gamers who feel invincible to calm down and study the game system carefully. Many times, just look at the tutorials and tips, and you can find out the customs clearance method yourself. The next step is to play hard and then pass the customs.
Let's first see if the game system of New Star Alliance can support a reasonable difficulty. In my opinion, the following video is enough to convince people who have played this mode.
In the last article, I mentioned that the soul of Tsushima Island has a high level of rhythm control: the most representative open-world game of this generation-a brief talk on the soul of Tsushima Island. The specific means is to provide players with a new experience in stages. As a horizontal platform action game, StarCard is easier to do this than the open world, but it is not lazy at all.
Whether there are brand-new allies at each level, powerful dream allies and settlement games that can be selected after customs clearance, different Boss wars in the process, Boss Rush that provides a brand-new experience after customs clearance and other different modes are all very interesting and provide different experiences from the main line. "Star Kabi Nova Alliance" keeps a good freshness and provides the most comfortable local online experience in my opinion. It can be said that it is a good game not to be missed.