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"Radiation 4" Cold Weapon Plus Extra Allowance Selection and Equipment Skills Guide
FO4 cold weapon fighting is still extremely fierce.

One _LV200 myth dead claw, unless it is a poisonous insect piled high, no other magical Gauss can sneak to kill it (especially other guns).

But Er Ya's double-egg revolutionary sword, like a sewing needle, can easily sneak attack and kill the mythical dead claw of LV200.

Why does the paper wound of the revolutionary sword hurt so little but so much every second?

Due to the high damage rate of cold weapons, both stealth damage rate and shock wave damage rate are high, and cold weapons can further increase the damage per second by superimposing STR.

There are all kinds of actions in cold weapon combat. Some actions only appear in V mode, and actions are also related to the weapons used and whether crit is used.

Gun gun action monotonous, how can affect the various tricks of cold weapons?

Next, I will talk about how to play cold weapons:

Damage per second, cold weapon, tall, but can't fight early. Such a high injury was originally for Gao Lu.

Different from the previous work, FO4 cold weapon unifies boxing and melee, and the hook attribute is STR.

First of all, give the most needed benefits to play cold weapons:

STR's iron fist, major league, craftsman.

Pell penetrator.

END's solar power supply

Black widow, lone ranger, party girl.

AGI's stealth, action girl, ninja, electric shock raid.

The science of INT!

LUK blood clot, crit enhancement, crit immunity, death strike, lucky four-leaf clover.

Most needed magazines:

"Manguguna" series

American confidential operation manual series

Magic story series #7 and #8.

The doll that needs to shake its head most:

Strength, unarmed, melee, stealth.

Of course, other defense allowances are better than nothing.

The following magazines are also the best:

Tesla science series

Massachusetts Journal of Surgery Series

Wasteland survival guide #8

Love Life #5

Game style and weapon skills and equipment:

Although the damage of cold weapons is high per second, the best solution is to make the enemy powerless to fight back.

Using cold weapons needs to stun or stun first, and then pursue higher damage.

Therefore, the cold weapon battle needs the support of explosive flow first, and then the support of stealth.

Of course, the preferred weapon is all kinds of gloves brought by perk, which can be converted into batons, revolutionary swords and power hammers. This is why it is best to have a series of Tesla science magazines. )

At present, other official melee weapons don't have stun bags and need the support of freezing enchantments, but even if there are freezing enchantments, they have to be blasted to freeze, so it is not a good choice.

Use gloves or melee weapons to match the stun bag, then the enchanter can use double eggs or poisonous insects. (the price of poisonous insects is not low, help yourself. )

The numbness of the fist must be exploded, but the coma in melee does not have to be exploded, so the melee weapon with stun bag is safer.

The probability of vertigo is related to whether blasting is used or not, and blasting is more likely to produce results.

Low LV can get numbness or dizziness, but to give full play to its role, it is still necessary to repair the operation of explosive flow.

You will get the most numbness or dizziness after repairing the hurricane, and then consider increasing stealth damage.

As for armor, there is no need to pursue full-body STR, because cold weapons are strong enough.

Compared with the higher damage mentioned above, the effect of beating hemp _ or stunning is more important, so heap LUK is actually more important than heap STR.

You might as well wear 100% leg armor to prevent falling, so you can get more freedom of movement.

The fixed STR of power armor is 1 1, which is the maximum damage per second for cold weapons. The comprehensive combat power of cold weapons is not as good as that without power armor.

In fact, because the cold weapons are too powerful, 100 kinds of bulletproof vests are enough.

The thin Guguna costume (STR+2), four-legged armor and helmet are enough to walk on the wasteland.

FO series has always been that the damage per second is more important than the defense. Don't be a crippled old popsicle for stacking defense.

Cold weapons are not everything. It is best not to fight cold weapons in the following situations:

Robot 1

Robots don't eat hemp, stun and freeze, and may explode when they fall, so playing cold weapons with robots is often idle and looking for something to smoke.

2. flying insects

Playing cold weapons on flies, mosquitoes and dragonflies will really make you unhappy.

3. Self-destruct device

Want to blow yourself up?

4. enemies in the distance

Do you have to go upstairs and kick a predator in the rain of bullets?

5. Birds

If you can, you can chop at the bird.