1. modeling: in 3DMax, we create the objects we need through "spline" or basic "geometry". Here we take indoor modeling as an example. In 3Dmax, we need to make the indoor object model we need according to the actual size and proportion of the object (the proportion of the object is particularly important here).
2. Material mapping: The selection of materials in indoor renderings is often a point of special concern. According to different textures, we need to subdivide materials into color, texture, smoothness, transparency, reflectivity, refractive index, luminosity and so on. Express different materials according to different degrees of adjustment.
3. Lighting layout: Lighting design and color expression are the most important things in the final renderings. Lighting will directly affect the overall effect of the picture and the tendency of indoor tone. Whether the balance of light color and intensity can be reasonably grasped will be directly reflected in people's visual effects.
4. Final rendering: Corona renderer is used for rendering here, and you can choose according to your own conditions. In 3Dmax, we can watch the scene 360 degrees. When we draw a still picture, we need to adjust the camera angle, choose the angle we want to render and adjust the parameters.
5. Post-processing: After the model is rendered. We need to export it as a two-dimensional model and render it in PS.
Design of three-dimensional indoor renderings
Material: Physical properties include surface color, reflection (or reflection) and refraction of an object, which are controlled by parameters in 3D.