2. Draw a part (1). Draw a part first. Generally draw collar and placket. Generally, the width of the neckline accounts for about one-third of the shoulder width. Painting too wide or too narrow will make people look uncomfortable. (2) When drawing a collar with a collar surface, we should also pay attention to the relationship between the collar surface and the neckline, and between the collar surface and the shoulder line, that is, we should draw a three-dimensional sense and accurately draw their structures. (3) The door line cannot be drawn on the center line of the coat. (4) When drawing the sleeve body, we should first pay attention to the ratio of the sleeve to the big body, and the length, width and appearance characteristics of the sleeve should be determined by comparing with the big body. You can draw ordinary sleeves when the sleeves hang down. If you draw a special sleeve, you should open the sleeve and put it in order to fully describe the characteristics of a very standardized sleeve.
3. Drawing details (1), some special sewing methods, connecting methods, decorative methods, belts and decorative patterns in coats are of great significance to the appearance and style of clothing. (2) The sewing process is complicated, so we should not only grasp their position and proportion in the coat, but also clearly explain their sewing characteristics. If the proportion of details in the style chart is too small, it can be enlarged in the form of "close-up".
4. Painting of skirts and trousers 1. Draw the outline of the skirt and trousers (1). The waist width is about 1.3 times that of the head (referring to the female body, the waist of the male body is slightly wider) (2). Based on waist width, the length of miniskirts and shorts is about waist width. (3) The length of trousers with moderate knee length is about 2 times of waist width, and (4) The length of trousers with long skirts or ankles is about 3-3.5 times of waist width. 2. Draw details (1). Waist head and placket are the key points of bottom garment design, and the structural relationship between waist head, placket and trousers should be correctly expressed. (2) The details on skirts and trousers are generally the same as those on tops. (3) The side edge of the bottom garment is often the focus of design, and the design features of the side edge of the garment can be expressed in the form of "local opening".
1. Decorative style-Grasping the theme of fashion design, appropriately deforming and exaggerating the design according to a certain aesthetic form, and finally displaying the design works in the form of decoration, which is the fashion illustration with decorative style. Fashion illustration with decorative style can not only emphasize and render the theme of fashion, but also beautify the design works as needed. There are various forms, styles and techniques of deformation and exaggeration.
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2, realistic style-according to the real effect of clothing design, the drawn results have a photo realistic style. Because of the realism of this style, it takes some time to draw, and the designer's work is often tense and busy, so designers are not very willing to draw fashion illustrations in this way. Occasionally, when displaying this style of design drawings, some special fashion illustration techniques will be combined to save time.
3. Use lines to express it, or use lines with faces and light colors to draw. Sometimes, the special parts, backs, surface accessories and structural parts of fashion need special illustrations, or text descriptions and sample auxiliary descriptions. This kind of design drawing attaches great importance to the structure of clothing, and it needs to explain the seams, structural seams, stitches, fabrics and accessories of clothing clearly and carefully. For the description of characters, sometimes it can be completely omitted, leaving only the fashionable parts to stand out. The difference between commercial fashion design and fashion technology is that the final effect of commercial fashion design is still to show the effect and atmosphere after dressing. Although some commercial fashion designs omit characters, their purpose is clear, that is, to make fashion more prominent and distinctive.
4, need a certain foundation of painting and character modeling. Beginners can master the skills of technological scheme first, and then gradually learn and master some basic knowledge of painting. For example, the basis of character modeling and certain color expression. To learn fashion illustration, you must master certain painting skills and fashion illustration techniques, and you must also master certain fashion knowledge.