1. entry, poisoning efficiency +XX%, weapon entry 1, ornament entry 2, monster soul core (poisonous mucus) entry 1, fierce (white snake) entry 1, a * * 5 entry can provide poisoning efficiency +XX%. The maximum is about 60%
Increase the entry level of poison melee damage by +XX%, the monster soul core (Yatonokami)+17%, two ornaments +25%, and the helmet (curled snake helmet), and increase the poison melee damage by+15%, with a maximum of * * * 82%. This is not one of the biggest damage items.
2. Poisoning method: the first monster skill
Because the fierce white snake has its own poisonous monster skills, the simplest thing is to put a monster skill with more than 3 attacks, such as Yano God, such as one-eyed, such as strange monk, such as skinning monster. In the case of 60% poisoning, the monster with weak poison resistance 1 can get up, and the monster with resistance can get up for 3 times.
The second weapon skill
This game can add attributes to weapon skills, and poison only needs 1.2 times the energy, much better than fire, water and thunder 1.40 times.
It is suggested to bring the skills of attacking more and shooting quickly to achieve the goal of rapid poisoning. I put it on a sickle or a blank cut. Turn 1 time after hit with skill full of poison 5.
The third ninja prop
There are also ways of poisoning, such as poisoning fog, throwing poison darts and rubbing poison spells, but they are all fast and unlimited in quantity. The poison symbol will conflict with the net attribute of the weapon itself, and the duration of the two attributes of jewelry washing needs to be increased to have a longer duration, so it needs to be used properly.
3. Monster resistance, most monsters are poison-resistant, but there are not many monsters that are immune to poison, only snake lady, poisonous mucus, Yatonokami and other monsters that obviously use poison, plus some skeleton soldiers. Other poisonous monsters only need to increase the number of full poison hits, and the effect is not great. Don't try if you don't get poison BUFF after a round of skills. It will never be poisoned.
4. Equipment configuration method common to all weapons.
Premise: if you don't use poison characters, it's useless to use weapon attributes, and you can't enjoy double DEBUFF.
Soul core: a soul core with a monk or a ghost fire needs an attribute to increase the demon power C, which is very fast.
The first type: net+poison
Weapons: By virtue of its own net attributes and the above-mentioned poison method, monsters can maintain the double-layer loss of net and poison for a long time, increasing energy damage and melee damage.
Helmet (curly snake helmet), ornaments: eight feet+Lee's abacus.
Other parts are optional, 3 pieces of heavy A stream can survive+1 piece of shield, and remote injury reduction can reach 60%+.
If you want to attack a heavy stream, you can wear four eastern warriors to get rid of attacker A, and put an A on your weapon to enjoy a double A bonus, such as sickle spell A.
Needless to say, I can cover 4 pieces in midstream, and the cutting is the strongest. The survival rate of light armour is too low, so it has not been studied carefully.
There is no requirement for sub-weapons and long-range weapons, and they can be matched by themselves.
The second type: thunder+poison
Weapon: It has its own thunder attribute, keeping thunder deceleration+poison BUFF. The toxicity and lightning efficiency of the entry are either matched according to the upper efficiency.
Helmet (curly snake helmet), ornaments: eight feet+Lee's abacus.
Equipment: choose one from two.
First, heavy armor: 4 superstars with bows, 20% more thunder damage,+15% thunder attribute, no sub-weapon requirements, can be matched by themselves.
Second, in armor, four sets of weapons unparalleled in western countries, plus bows and knives, lightning injury 15%, melee injury 1 1%.
It is appropriate to use the sickle of western countries, just keep a little sensitive B.
The third type: fire+poison
There is only one kind, light armor: red ghost set+near-re-embodiment Zhuge. Fire increases damage 15%+ fire blindness. The secondary weapon is a gun, and there is no requirement for long-range weapons.
The fourth type: water+poison
Water doesn't seem to have the right equipment. There is a ghostly+10% water in the demon soul core to increase damage.
Personally, I suggest adding poison to the net or adding poison to the thunder.